Level 2 Passcode "924" Nothing about the E3 Version has been changed only settings in the "DoomConfig.cfg" where changed to make the leak launch-able again, A full list of the settings changed are included in the "Warning!.txt" file i've provided and it's also displayed at the start of the setup, I suggest you read it :)
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Doom 3 E3 Leak
Fixed by >>GameHacKeR<<
Released 11/08/2016
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Level 2's keypad code is "924"
Do not delete the provided "DoomConfig.cfg"
Do not use any of the cfg commands in the original read me example "exec highquality.cfg"
they will remove the fix i've made I may do a re-release with further tweaks after testing
But for now i've managed to get this leak working again on my own computer by making a couple of changes
Changes:
Oddly "wsad" was not set up instead you had to use the arrow keys
bind a "_moveleft"
bind c "_movedown"
bind d "_moveright"
bind w "_forward"
seta com_drawfps "1"
seta image_usePrecompressedTextures "0"
seta image_roundDown "1"
seta image_downSize "0"
seta image_anisotropy "16"
seta r_useNV20 "0" (Was set to 1, This is most likely the main problem)
seta r_useGL2 "1"
seta r_brightness "1"
seta r_mode "-1"
seta r_customHeight "1080"
seta r_customWidth "1920"
seta s_numberOfSpeakers "6" (for 5.1 I have true surround sound for 7.1 virtual surround sound on headphones set this back to 2 you do not have true surround sound)
Nothing else has been changed, the experience is the same as what it always was,
Loading from "doom.exe" open the console using "`" (button above tab and below escape "tilde" key) and type "map e3/e3_1" to load the first level "map e3/intro" plays the loop before the presentation started
Machine tested on
OS: Windows 7 64bit Service pack 1
GPU: AMD/ATi Radeon R9 290
Display Driver: 16.3.1
CPU: Shouldn't matter but AMD FX 8320e 4.6GHz
Ram: Again shouldn't matter DDR3 16GB 1648MHz
I set the game on this
Chrissyx.com
there are commands
r_diffuse 1 - Enables diffuse mapping
Image downSize (Enables / Disables image downsampling for all non-bump and non-specular maps.)
e.t.c
The hardest thing is to get to the bottom of r_diffuse, because it worked only once, during the intro of the game I overloaded the data on runact.cfg
And what's quite important, and I accidentally came across it, you have to make your cfg files read-only! Otherwise, the game engine will remove some changes and there will be no effect :) It seems to me that how Doom 3 uses chiaroscuro, mapping etc. depends on the driver for which it was written NV20 / NV30, GL2 or useR300 -> https: //forum.hardwareheaven .com / threads / for-the-radeon-9700-owners. 6777 /
r_diffuse = 0 Enables diffuse mapping (Disable for speed, enable for quality)
r_skipBump = 1 I guess that disables bump mapping when on
r_specular = 0 Enables specular mapping (Disable for speed, enable for quality)
r_useStandardGL = 0 Disables bump mapping and maybe more
Unfortunately, I still don't see the gloss of the maps :(
There is a solution and it works :) DooM shines again on new computers: D
A hint was given to me by the user "TheDanonon"
Common-Extension limit and select 0x00001B58
Najprościej zrobić to z nvidiaProfileInspector.exe
Nvidiaprofileinspector.com
W Programie ustawiasz tylko.
5.Common
Extension limit --> ustaw na -->0x00001B58 (Hired Team, Quake3, Quake2, Dark Salvation, Heretic II, Quake, Star Trek Elite Force, Hexen II, Kingpin)"
(Fixed graphics for modern graphics cards)
screen I.imgur.com
(Extension limit - you can also set it in the graphics drivers)
.and here my scenes are mirrored because the TGA format does it so strangely :)
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(https://imgur.com/a/wCN5ya3)
Have fun murdering demons: D
Just saw your images now i'll have to try those settings out :)
Dodałem do wersji alfa nową latarkę Duct Tape, mapy Parallax i mocniejsze specs :) Teraz pracuję nad przeżuceniem Intra wraz z nową mapką dla rozpoczęcia :)
ps: Gdyby ktoś chciał pograć w mapki dodatkowe dla wersji alpha 0.02 doom 3 to polecam wpierw zrobić trestmap lub najpeościej wyjście je w już wydanym doom 3 v1.3.1 :)
Doomworld.com