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X-Half-Life: Deathmatch (XDM) version 3.0.3.7 release 20140202 Win32 server + client + botmatch

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X-Half-Life Deathmatch 3.0.3.7
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Qwertyus
Qwertyus - - 2,505 comments

Great!

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CaptainSuavePrice
CaptainSuavePrice - - 522 comments

At last my wishes came true.

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~X~ Author
~X~ - - 555 comments

Thanks! Please leave some feedback (^_^)/

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Guest
Guest - - 689,436 comments

Why no monster spawn on Coop mod?

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~X~ Author
~X~ - - 555 comments

mp_monstersrespawn, mp_monsrespawntime

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Guest
Guest - - 689,436 comments

mp_monstersrespawn
"mp_monstersrespawn" is "1"
] mp_monstersrespawntime
"mp_monstersrespawntime" is "1"
] status
hostname: MY XDM
version : 48/3.0.3.7/Stdio 6153 insecure (70)
tcp/ip : 192.168.1.37:27015
map : dm_000 at: 910 x, -543 y, 1252 z
players : 19 active (32 max)

Running XDM on Steam HL.

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~X~ Author
~X~ - - 555 comments

There are no monsters on DM_000, try c1a3a or some other map with monsters. Also, make sure you have explicitly selected CoOp in mp_gamerules.
PS: CoOp is not very reliable, we had no time to test it properly :(

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Guest
Guest - - 689,436 comments

Ok in c1a3a i can see monster spawn, can you list all maps that can spawn monsters? i really like this mod. Sorry this is my first time playing X-Deathmatch.

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~X~ Author
~X~ - - 555 comments

Unfortunately, there are no special CoOp maps. I used to play HL single, some singleplayer mods (that don't have DLLs), some maps with monsters that I found across the web - they're all in mapcycle.cop (just open with notepad). Those maps are not included, you'll have to download them somewhere else. I recommend hldm_battleschool for monster DM.

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Guest
Guest - - 689,436 comments

Why can t I find any servers on this mod? :(

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Wheatley_Core
Wheatley_Core - - 68 comments

theres no server in xdm

or you can go to my lan or server

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~X~ Author
~X~ - - 555 comments

Or you can ask someone to run an XDM server :)

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EDOC_32
EDOC_32 - - 754 comments

[Downloading] . . .

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Guest
Guest - - 689,436 comments

My game doesn't work :(

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~X~ Author
~X~ - - 555 comments

How? Please be more specific.

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CaptainSuavePrice
CaptainSuavePrice - - 522 comments

He meant, the black screen in-game.

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Guest
Guest - - 689,436 comments

Seriously the top left overviewradar is too big and it blocking my view, how to disable that radar? i mean to completely disable it. Any cvars?

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~X~ Author
~X~ - - 555 comments

Of course! Use command menu or "hud_minimap" cvar.

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Guest
Guest - - 689,436 comments

Where can I download the Linux version?

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~X~ Author
~X~ - - 555 comments

You can only compile it yourself by now.

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Sears2424
Sears2424 - - 5 comments

Any Torrent Download For thhis?? Pc is slow and cant download correctly.

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~X~ Author
~X~ - - 555 comments

There will be soon.

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Josekrx
Josekrx - - 72 comments

big thanks great job :)

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Wheatley_Core
Wheatley_Core - - 68 comments

can I spawn any monsters pls? for cheats

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~X~ Author
~X~ - - 555 comments

Console:
summon <classname>
spawnmass <classname> <number of entities>
but note: those must be precached beforehand (same as "give" command).

To permanently place and entity using UI:
toggleselmode 5
and click on a surface where it should be created. It'll be saved to an .ent file.

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Wheatley_Core
Wheatley_Core - - 68 comments

when I spawn human grunt but it says: Host_Error: PF_precache_model_I: 'models/hgrunt.mdl' Precache can only be done in spawn function

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~X~ Author
~X~ - - 555 comments

Yes, it's a standard HL requirement: you can't add entities that were not loaded with the map (e.g. only if there ARE hgrunts initially on a map, like c2a5, you CAN add more of them). The only way to override that is to write maps/mapname_patch.ent with entities you'd like to add, and start the game afterwards.

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Guest
Guest - - 689,436 comments

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infinity-g4l
infinity-g4l - - 2 comments

Hi,
Will this work as serverside mod for standard hl clients like earlier versions did?
Also, any documentation on how to compile this in linux?

Thank you very much!

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~X~ Author
~X~ - - 555 comments

If I understand you correctly, XHL/XDM never worked with original HL server/client because HL1 DLLs (in /valve/) have absolutely different and incompatible code (for example, no weapons). So, you cannot, for example, launch XHL/XDM and connect to ordinary HLDM server.

Unfortunately, there's no documentation on how to compile XHL in/for Linux, but I'm trying really hard to write code to be platform-independent, so the process should not differ much
from that of HL. Anyway, I think I found someone who can help me with that and next release is not far away now. ;)

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infinity-g4l
infinity-g4l - - 2 comments

What i was looking for is this:
Halflife2.gamefront.com

Sadly it looks like this is not the same mod.

I will give XHL a try anyway, it looks cool!
Thanks

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kim_sama
kim_sama - - 13 comments

Help, I can't download

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Rikunosuke
Rikunosuke - - 110 comments

Downloading! {D:}

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SurfBlue714
SurfBlue714 - - 1 comments

Yay for still messing with this mod in 2016!

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