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Report abuse X-Half-Life Deathmatch 3.0.3.7
Filename
XDM3037.exe
Type
Full Version
Uploader
~X~
Date
Feb 5th, 2014
Size
242.50mb (254,284,492 bytes)
Downloads
3,084 (4 today)
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Description

X-Half-Life: Deathmatch (XDM) version 3.0.3.7 release 20140202 Win32 server + client + botmatch


X-Half-Life: Deathmatch (XHL/XDM)
version 3.0.3.7
release 20140202 (installer)
full package (server, client, bots)
platform WINDOWS 32bit

Final version.

Remove old XDM before installing!
Half-Life 1.1.1.0+ (now with full steam support) required!
Download transparency DLLs for HL1110 (WON) here.

Preview Image
X-Half-Life Deathmatch 3.0.3.7
Post comment Comments
Qwertyus
Qwertyus Feb 5 2014, 12:46pm says:

Great!

+3 votes     reply to comment
Elitesse
Elitesse Feb 5 2014, 4:10pm says:

Fantastic! I can't wait to play it...

+3 votes     reply to comment
HopeEstheim
HopeEstheim Feb 5 2014, 7:52pm says:

At last my wishes came true.

+3 votes     reply to comment
~X~ Author
~X~ Feb 6 2014, 12:26am says:

Thanks! Please leave some feedback (^_^)/

+1 vote   reply to comment
Guest
Guest Feb 6 2014, 3:06pm says:

Why no monster spawn on Coop mod?

+1 vote     reply to comment
~X~ Author
~X~ Feb 7 2014, 5:13am replied:

mp_monstersrespawn, mp_monsrespawntime

+1 vote   reply to comment
Guest
Guest Feb 7 2014, 6:11am replied:

mp_monstersrespawn
"mp_monstersrespawn" is "1"
] mp_monstersrespawntime
"mp_monstersrespawntime" is "1"
] status
hostname: MY XDM
version : 48/3.0.3.7/Stdio 6153 insecure (70)
tcp/ip : 192.168.1.37:27015
map : dm_000 at: 910 x, -543 y, 1252 z
players : 19 active (32 max)

Running XDM on Steam HL.

+1 vote     reply to comment
~X~ Author
~X~ Feb 7 2014, 6:31am says:

There are no monsters on DM_000, try c1a3a or some other map with monsters. Also, make sure you have explicitly selected CoOp in mp_gamerules.
PS: CoOp is not very reliable, we had no time to test it properly :(

+1 vote   reply to comment
Guest
Guest Feb 7 2014, 10:29am replied:

Ok in c1a3a i can see monster spawn, can you list all maps that can spawn monsters? i really like this mod. Sorry this is my first time playing X-Deathmatch.

+2 votes     reply to comment
~X~ Author
~X~ Feb 7 2014, 11:29am replied:

Unfortunately, there are no special CoOp maps. I used to play HL single, some singleplayer mods (that don't have DLLs), some maps with monsters that I found across the web - they're all in mapcycle.cop (just open with notepad). Those maps are not included, you'll have to download them somewhere else. I recommend hldm_battleschool for monster DM.

+1 vote   reply to comment
Guest
Guest Feb 8 2014, 9:19am says:

Why can t I find any servers on this mod? :(

+1 vote     reply to comment
Wheatley_Core
Wheatley_Core Oct 20 2014, 8:10am replied:

theres no server in xdm

or you can go to my lan or server

+1 vote     reply to comment
~X~ Author
~X~ Nov 5 2014, 10:44am replied:

Or you can ask someone to run an XDM server :)

+1 vote   reply to comment
EDOC_32
EDOC_32 Feb 19 2014, 7:51am says:

[Downloading] . . .

+2 votes     reply to comment
Guest
Guest Feb 23 2014, 8:06pm says:

This comment is currently awaiting admin approval, join now to view.

~X~ Author
~X~ Feb 24 2014, 5:50am replied:

How? Please be more specific.

+1 vote   reply to comment
HopeEstheim
HopeEstheim May 12 2014, 11:35am replied:

He meant, the black screen in-game.

+1 vote     reply to comment
Guest
Guest Mar 1 2014, 11:08am says:

Seriously the top left overviewradar is too big and it blocking my view, how to disable that radar? i mean to completely disable it. Any cvars?

+1 vote     reply to comment
~X~ Author
~X~ Mar 2 2014, 12:13am replied:

Of course! Use command menu or "hud_minimap" cvar.

+1 vote   reply to comment
Guest
Guest Apr 10 2014, 1:06pm says:

Where can I download the Linux version?

+1 vote     reply to comment
~X~ Author
~X~ Jun 13 2014, 11:16am replied:

You can only compile it yourself by now.

+1 vote   reply to comment
andrewbaay123
andrewbaay123 May 17 2014, 7:48am says:

Any Torrent Download For thhis?? Pc is slow and cant download correctly.

+1 vote     reply to comment
~X~ Author
~X~ Jun 13 2014, 11:16am replied:

There will be soon.

+1 vote   reply to comment
Josekrx
Josekrx Aug 12 2014, 12:54am says:

big thanks great job :)

+2 votes     reply to comment
Wheatley_Core
Wheatley_Core Oct 9 2014, 1:20pm says:

can I spawn any monsters pls? for cheats

+1 vote     reply to comment
~X~ Author
~X~ Oct 13 2014, 10:03am replied:

Console:
summon <classname>
spawnmass <classname> <number of entities>
but note: those must be precached beforehand (same as "give" command).

To permanently place and entity using UI:
toggleselmode 5
and click on a surface where it should be created. It'll be saved to an .ent file.

+1 vote   reply to comment
Wheatley_Core
Wheatley_Core Oct 19 2014, 8:30pm replied:

when I spawn human grunt but it says: Host_Error: PF_precache_model_I: 'models/hgrunt.mdl' Precache can only be done in spawn function

+1 vote     reply to comment
~X~ Author
~X~ Nov 5 2014, 10:48am replied:

Yes, it's a standard HL requirement: you can't add entities that were not loaded with the map (e.g. only if there ARE hgrunts initially on a map, like c2a5, you CAN add more of them). The only way to override that is to write maps/mapname_patch.ent with entities you'd like to add, and start the game afterwards.

+1 vote   reply to comment
Guest
Guest Oct 20 2014, 5:48am says:

This comment is currently awaiting admin approval, join now to view.

infinity-g4l
infinity-g4l Jan 12 2015, 9:17am says:

Hi,
Will this work as serverside mod for standard hl clients like earlier versions did?
Also, any documentation on how to compile this in linux?

Thank you very much!

+2 votes     reply to comment
~X~ Author
~X~ Jan 12 2015, 10:56am replied:

If I understand you correctly, XHL/XDM never worked with original HL server/client because HL1 DLLs (in /valve/) have absolutely different and incompatible code (for example, no weapons). So, you cannot, for example, launch XHL/XDM and connect to ordinary HLDM server.

Unfortunately, there's no documentation on how to compile XHL in/for Linux, but I'm trying really hard to write code to be platform-independent, so the process should not differ much
from that of HL. Anyway, I think I found someone who can help me with that and next release is not far away now. ;)

+1 vote   reply to comment
infinity-g4l
infinity-g4l Jan 12 2015, 11:46am says:

What i was looking for is this:
Halflife2.filefront.com

Sadly it looks like this is not the same mod.

I will give XHL a try anyway, it looks cool!
Thanks

+1 vote     reply to comment
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