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I am pleased to announce, Knight Watch will go on! I explain the difficulties in the development of knightwatch and where it will go from here. Plus a little bonus for the fans.
Posted by AVittoz on Jan 11th, 2011
I have run into many challenges in developing this project. I chose to use the SA engine for this project because it did all the things I wanted my game to do. The level of detail was appropriate for me to make a lot of content quickly, not too detailed. I thought, all I needed to do was replace the original content with my own and do a minimal amount of scripting to get the game play I wanted. However, it is much more complicated than that!
Firstly, it is a huge amount of work, so I have drastically scaled down the project. The map will be about half the size as originally intended and there will be no missions for the first release at least. It will be a sandbox environment with weapon pickups and parked cars ect.
Also, I had trouble placing lights and effects but thanks to DexXs' tools, I can now add lights and particle effects which was really the last piece of the puzzle! :D
That means I can continue KW and hopfully make something you will all enjoy.
I decided to release my original character concepts, to reward your patience and support :)
Thanks, for your support and encouragement. It means a lot!