The Global Defence Initiative fights to preserve the free world. We fight to rid our world of Tiberium a dangerous and hostile alien substance that threatens our very existence. Think of tomorrow Commander think of the world in ruin, imagine no children running around and playing, streets empty and houses abandoned, imagine a world in chaos and disarray. This is what's going to happen if Kane and his fanatically brotherhood succeeds, together we might just stand in their way to prevent this chaos from becoming complete.

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Add media Report RSS GDI vs Nod in a Skirmish (view original)
GDI vs Nod in a Skirmish
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The_Mastodon Author
The_Mastodon - - 4,279 comments

I lost that high numbers because 1 infantry unit counts as 1 casualty and every time a defence building was destroyed 3 or more soldiers would run out and in to the Machine guns of the enemy. I hate that all units are set to auto guard mode and you can't change it.
Infantry in this mod are cannon fodder sorry to say it stg.myers. :/

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sgtmyers88
sgtmyers88 - - 2,829 comments

Yeah I have been considering rebalancing infantry for quite a while. There are also a lot of AI bugs regarding to infantry in ZH. I done some AI programming tests and discovered that infantry are the main cause of the AI lag issues as I reprogrammed an attack team that had lots of infantry to use only vehicles instead (replaced each infantry unit with a vehicle) and there was much less lag and then added nothing but infantry and the lag increased significantly. :/

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The_Mastodon Author
The_Mastodon - - 4,279 comments

I think the standard rifle infantry do to much damage to armored vehicles.

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Description

I play vs this Nod AI in a violent battle.
Injoy!