The group that is developing Galaxy of Chaos. We are actually six memebrs in all, but not everyone has access to the mod community as easy as the rest.

A quick buglist overview as of July 25, 2012. Its mostly what I camu up with off the top of my head, so may be edited later.

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GENERAL FACTIONS:
Bombing run units need updating
new factions bombardment needs adding
new factions refuse to build space turrets
Desilijic crash to desktop when autoresolving land on a planet with no garrison
Heroe scripts needed for new factions
new faction blobs

EMPIRE:
Bayonet cruiser Diamond-Boron Hardpoint
Pellaeon SD random destruction
TIE Neutralizer showing up, broken squadron.
Double victory destroyers
Mara Jade for GC
Old Republic style Dreadnoughts

REBELS:
Moldy Crow/Kyle Katarn
CC7700 Hardpoints (Still works as an interdictor)
K Wing stacked squadron, overpowered no matter how many burst reductions. May just drop squadron size for this.
Rogue/Wraith Squadron needs mutual exclusivity, plus land coding for Wraith Squadron. Audio SFX needs coding

BLACK SUN:
Basic Land Infantry needs to show up
T1B Crash to desktop (team container vs squad)
double grand arenas
Very limited structure
Perit, Chenlambec, Xizor, possibly Guri need land optimization. the Stinger has no radar reveal.
No SSD (Ideas, anyone?)
Leviathon

DESILIJIC:
Land is buggy as Hades
Mercs need to show up
Hutt cruiser showing up
Hero scripts for Jabba
Malevolence

CONSORTIUM:
CIS missile cruiser radar reveal
new corruptions for new planets plus corruption benefits for new underworld factions

GAMEPLAY:
Rebalance (via calculator) of 80% of units for autoresolve
turrets, upgrades, need fixing

Tech acquisition for Black Sun, Desilijic. Probably going to be black market and hacking, respectively.

Corruption benefits for new factions. thinking possibility of upheaval (x% chance based on types of units, etc), stealing credits, etc.

new planets with text/overviews, maps

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