´Deadly anomalies, dangerous mutants, anarchists! and bandits! Non of them will stop Duty on its triumphant march towards saving the planet! and its citizens!'



Duty (Долг) is a paramilitary clan of stalkers operating in theZone with members living according to a code. They appear in S.T.A.L.K.E.R.: Shadow of Chernobyl, S.T.A.L.K.E.R.: Clear Sky and S.T.A.L.K.E.R.: Call of Pripyat.

The founding members of Duty, as well as many of its subsequent members, were originally Ukrainian Military troops and Special Forces units sent into the Zone and left to die there after being nearly killed by the Zone's mutants and anomalies. Other members are ordinary stalkers who have seen enough of the Zone's horrors, and have decided to do something about it. Duty sees the Zone as an ulcer in the world that must be purged at all costs, as they believe that if left unchecked, mutants will soon break out of the Zone and attack the outside world. They achieve this by killing all of the Zone's manifestations, namely Mutants, in the process bringing them into conflict with factions such as Freedom, who believe the Zone is something beneficial. Duty also fights against other factions such as the Bandits and Mercenaries, who extort Stalkers for personal gain. With superior equipment and fervently dedicated members, they fully intend to achieve their goal. Duty is at odds with everyone seeking to exploit the Zone and, as Duty sees it, spread its corruption. They opt for the complete destruction of the Zone through brute force, effectively attempting to "kill" the Zone. They are contrasted by other factions, such as Freedom or the Ecologists, who see the Zone as a miracle. They tolerate Loners, but are hostile towards Freedom faction members, seeking to undermine their efforts at every step. They also openly engage Bandits due to their hostility and extortion of free Stalkers.They are, however, openly cooperating scientists and with the Ecologists at Yantar, transferring all recovered artifacts to them; so that the Zone can be better understood (and, as Duty wishes, defeated).The faction has long been in fierce conflict with Freedom due to their conflicting ideals.


Duty is a well organized faction, with a strict hierarchy and bureaucracy. Every member has a rank assigned to him (based on military ranks) and clearly defined responsibilities. Equipment is cataloged and marked with serial numbers, while all sensitive data is encrypted, to prevent non-Duty personnel from accessing it. Apparently when becoming a Duty member one has to take an oath. This is it's content, based on Marked One's example:

"I, a stalker known as the Marked One,swear to defend the goals and ideals of Duty.
*To protect the Earth from the dangers of the Zone, to seek out and destroy anything it spawns within and beyond its borders.
*To fight any nonconformists, be they individual stalkers or groups.
*And to give my life in the name of justice and order on Earth!''
- Marked One's oath.

''Our faction is called Duty, why you ask? Well, it's simple: if we won't do it, who else will? 
-Generl Krylov

Duty is primarily made up of the survivors of military expeditions into TheZone, sent to take its territory under governmental control in the wake of the very first stalker incursions in 2009. Anomalies and mutants caused many casualties, while those who managed to survive eventually made their way to the Rostok Factory, where they stayed, fighting off monsters and coping with hunger and deprivation. Duty was founded by then Captain Tachenko, the squad leader of a team of specialists who were tasked to destroy the center of the zone using nuclear explosives however were nearly wiped out by an emission that followed. A Captain at the time, he and his closest officers staged a communications breakdown, allowing them to desert the army and join stalkers in exploiting the Zone. While this ploy worked, the resulting chaos led to great casualties among soldiers, although it enabled Tachenko to create Duty. Tachenko was never held accountable, the story effectively silenced by he and the other higher ups. During a routine artifact hunting trip, however, he and his fellow conspirators were trapped in a spatial anomaly. While they searched for a way out of the anomaly, the Colonel suffered a nervous breakdown and shot two other Duty officers before Tachenko could take him down. With its original leader lost, General Krylov, one of the soldiers that served with Captain Tachenko in their mission, assumed leadership and set up a base of operations in the Agroprom Research Institute, initiating their research into the nature of the mutants the Zone breeds. The clan avoided contact with the military for obvious reasons. While progressing slowly at first, was launched forward with the discovery of the archives beneathAgroprom, containing a plethora of new information (mostly pertaining to Soviet mind control experiments performed on local wildlife, and research performed on behalf of the Group focusing on the C-Consciousnessproject).In 2012, Duty abandoned the Agroprom institute, relocating their base of operations to the Bar area in the Rostok Factory. Their wrap up was thorough, leaving only an empty shell of a building behind... and a nice, elegant rundown of their investigation into the activities of the Group in the Zone, to be recovered by Captain Maksimienko. Their war with Freedom did not escalate, as with General Krylov's resignation and Brigadier General Voronin's assumption of command, they pursued a policy of remaining static - they would continue to fight with Freedom, but would not actively seek to destroy them. After Strelok opened the way up North, Duty and Freedom both sent a contingent to the Yanov station, while General Voronin continued to command his forces from a reinforced bunker within the Rostok Factory.

Drink, Talk or find some worke! Dont forget to visit the 100 Rads bar in Rostok!

''Don't forget ol' Kolobok, stop by sometime''
Check our Articles page, interesting stuff aswell as new articles are comming that might be of usefull to you stalker.

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Freedoom prisoner JOIN DUTY! Ultimate Badass
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Texture Advice for STALKER
S.T.A.L.K.E.R.: Call of Pripyat

Texture Advice for STALKER

Jun 20, 2013 S.T.A.L.K.E.R.: Call of Pripyat Tutorial 6 comments

A tutorial I wrote originally to help out another TZP and The MISERY dev group member in texturing, namely "_xXxTWiST3DxXx_", but I decided to also post...

User.ltx Settings And Download Issues
S.T.A.L.K.E.R. Shadow of Chernobyl

User.ltx Settings And Download Issues

Feb 23, 2013 Photo Realistic Zone 2 News 4 comments

We're all being effected by Gamefront's decision to stop hosting to a lot of countries. The countries are listed in this article, and so are other links...

S.T.A.L.K.E.R The Board / Card game project

S.T.A.L.K.E.R The Board / Card game project

Sep 21, 2012 News 9 comments

Owkey long story short, Metro2033 got its own board game. So i figured out since iv got this ''lefty'' ability to be creative. Why not make a board game...



Sep 7, 2012 D.U.T.Y News 0 comments

Goodbye S.T.A.L.K.E.R 2! Hello Survarium! Survarium is a first-person, survival horror, and free-to-play massively multiplayer online video game that...

The Last Stand: Dead Zone

The Last Stand: Dead Zone

Aug 27, 2012 D.U.T.Y News 1 comment

The Last Stand: Dead Zone is the fourth installment in the The Last Stand series. It was announced on January 16, 2012 via ConArtist's Twitter and Facebook...

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Post comment Comments  (0 - 10 of 84)
Garik- Apr 13 2014, 9:05am says:

Guys check out this project! try it out and support it ;D its a stalker online! Imagine playing call of pripyat mutiplayer with open world and intraction with every npc and mutants to shoot!


+3 votes     reply to comment
Brca95 Apr 2 2014, 2:12pm says:

Brothers, if you haven't heard the news yet, someone leaked a version of Lost Alpha. I think that if any of you appreciate the effort that Dezowave team putted in that game over years wouldn't download it...
PS. for more info. go to the Lost Alpha page.

+2 votes     reply to comment
Garik- Apr 12 2014, 9:05pm replied:

Nice info, ill check it out.

thanks bro!

+2 votes     reply to comment
RavenTheKiller Mar 25 2014, 5:33am says:

Too bad there's no STALKER 2.They said Survarium will be like Stalker,but it turns out it's more like CoD or BF.That sucks...

+4 votes     reply to comment
Brca95 Mar 26 2014, 9:21am replied:

That's why we gonna get Stalker Lost Alpha soon :D

+2 votes     reply to comment
RavenTheKiller Mar 27 2014, 1:28pm replied:

Thanks for the heads up :P
I didn't know this even existed :)

+3 votes     reply to comment
Brca95 Oct 3 2013, 4:24am says:

Guys read this interesting article, apparently there are real stalkers going to the Chernobyl zone illegally and they are separated in two groupings Chornobyl.in.ua

+5 votes     reply to comment
.Krinkov. Jul 25 2013, 6:13pm says:

Brothers of Duty! The Misery Development Team (MDT) has requested a license from GSC to receive financial support in the form of donations to continue improving the Zone: Moddb.com

Soldiers of Duty! It is an honor to play MISERY, and it is an honor to support our comrades! Show them that Duty will support all who seek to improve the conditions of the Zone!

Comrades! Give MDT your rubles.

+6 votes     reply to comment
SierraGolf5 Jul 10 2013, 12:48pm says:

I have a question, (No it's not spam)

I am making a self-only modification for Men of War: Assault Squad with the STALKER mod's stuff. I'm wondering if an all-out war breaks out, should I add tanks for each of the factions.

Military: T-80UK
Duty: T-72B or T-64
Freedom: M60A3 Patton
Bandits: T-55 or T-62
Monolith: ? (Help me here)
Mercenaries: ? (Preferred NATO tank, somewhere I read that Mercs are supplied by NATO)
Loners: T-34/85 or T-55

+3 votes     reply to comment
Valerian Jul 11 2013, 5:15am replied:

Great idea. Sounds interesting, but in my opinion. Could you make war mashines only for Military. As for starters. From there people can decide if they want more. But APC trucks wouldn hurt for each faction not in HUGE numbers, only like 1-2 APC trucks for each faction. Tanks and APC for Military. Again not in huge numbers. In the zone war mashines die out faster than soldiers.

+3 votes     reply to comment
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