A partial conversion for DOOM II. Chapter One...
The final rift was closed and the Hell War was over at last. The citizens of the Earth celebrated for the first time in almost six years. The forces of Hell had been beaten. Humanity had won. Now began the long process of burrying the dead and rebuilding, but the nations of Earth were united now, and they were willing to work together to usher in a golden age of peace.
However, all was not as well as it had seemed, for six months later, more Hellspawn began to appear and the air was once again heavy with cries of pain and screams of death. The war was not over yet, after all. You were stationed at the top secret military base when the source of the latest demonic invasion was pinpointed. Once again, the Marine Coprs was called upon to do battle with the damned. Your recon platoon was the first to go in.
The target location was a mining facility owned by the UAC. At least, off
CAVERNS OF DARKNESS
Chapter One
The final rift was closed and the Hell War was over at last. The citizens of the Earth celebrated for the first time in almost six years. The forces of Hell had been beaten. Humanity had won. Now began the long process of burrying the dead and rebuilding, but the nations of Earth were united now, and they were willing to work together to usher in a golden age of peace.However, all was not as well as it had seemed, for six months later, more Hellspawn began to appear and the air was once again heavy with cries of pain and screams of death. The war was not over yet, after all. You were stationed at the top secret military base when the source of the latest demonic invasion was pinpointed. Once again, the Marine Coprs was called upon to do battle with the damned. Your recon platoon was the first to go in.The target location was a mining facility owned by the UAC. At least, officially, it was a mining facility, but upon investigation, it became clear that more had been going on here than mining. The place was abandoned, yet the machinery was in full operation. There simply were no people there. There seemed to be no Hellspawn, either. Once the area was secured, attention was turned to the mines. Half of the platoon went in to investigate and you were ordered with the other half to keep the area secure.About thirty minutes later, the telemetry from the team in the mines was blocked by an energy surge, and suddenly, you and your buddies were surrounded by Hellspawn. They literally came out of nowhere, biting and snarling, and no matter how many you and the others blasted, more seemed to fill the gaps.When ammo was running low, you and the other marines took cover. Somehow, you got separated from the others, and when all was quiet, you came out to see what had happened. Of the Hellspawn and your buddies, there was no sign, except for a trail of blood leading into the mines. With the sun setting red at your back, you stood looking at the mine entrace which under the fiery glare looked like the gaping maw of some Hellish beast waiting to devour you alive.Screwing your courage to the sticking place, you draw your pistol, the only weapon you have left, and enter the Mine...
NAME: Chris Lutz
HANDLE: Effigy
ROLES: Chaos Crew Director
Level Designer
Sprites / Graphics
Web-Page Designer
PREVIOUS WORK: Inferno
Reclamation (Heretic)
Torture (Heretic)
Level 26 of Doomworld's 10 Sector's contest
EMAIL: Chris_Lutz@Hotmail.com
HOMEPAGE: Doomworld.com
NAME: Joel Murdoch
HANDLE:
ROLES: Engine Coder
Scripting
Beta-Testing
Concepts / Stories
PREVIOUS WORK: Engine coding for Mordeth
Engine coding / Testing for WolfenDOOM
Engine coding / Testing for Doom Millennium
Beta-Testing for various other projects
EMAIL:
HOMEPAGE:
NAME: Pedro Francisco Puicon
HANDLE: Lord Nokturnus
ROLES: Level Designer
PREVIOUS WORK: Realm of Shades
Nokdoom for Boom
DemoniZed
EMAIL: lordnokt@softhome.net
HOMEPAGE:
PREVIOUS MEMBERS:
NAME: Emil Harold Brundage
HANDLE:
ROLES: Level Designer
PREVIOUS WORK: End1
End2
CoDead2
EMAIL: ehb2@axe.humboldt.edu
HOMEPAGE:
NAME: G.B. Jackson
HANDLE: JAXNDOOM
ROLES: Former Chaos Crew Director
Currently the Administrator of the Community for Cooperative Game Development (CCGD)
Eternal Creative Consultant
PREVIOUS WORK:
EMAIL: jaxndoom@aol.com
HOMEPAGE:
Needless to say, everyone on the team has been responsible for creative input and testing in addition to their other, more concrete duties. If you have any questions about Chaos Crew membership or would like to join, please visit the Contact page.
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