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Check out this interview with Phil Fish at the GDC 2012 IGF Pavilion! Phil is the head of design studio Polytron in Montreal, and designer of a little game called FEZ. This little game just won the Seumas McNally Grand Prize at the IGF Awards during GDC 2012. As the FEZ community borders on hysterical levels of anticipation, we got a chance to speak with the man behind the little red hat. We chatted a bit with Phil about what inspired him to get into game development, how making FEZ has affected his life, and advice on breaking into the indie game scene.
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