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Join design3 For Free - Access Our Tutorials and Check Out the Complete Interviews:
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Over the course of the last year, we here at design3 have been very busy rounding up some of the most influential videogame developers and getting their perspectives on making games. Before we dive headfirst into the next year of content, we'd like to take you back through the advice these devs have for you as you begin making your own games. Enjoy!

Shown in this video:
Will Wright - Stupid Fun Club
Ricky Haggett - Hohokum
Richard Hogg - Hohokum
Jesse Schell - Schell Games
Niv Fischer - SpikySnail Games
Robin Hunicke - thatgamecompany
Ian Dicarlo - Tellus
David Payne - Tellus
Alex Schwartz - Owlchemy Labs Inc.
David Helgason - Unity Technologies
John Peters - Team Krinoid
Peter Hunter - Team Krinoid
Matt Rix - Magicule
Alex Neuse - Gaijin Games
Rod Humble - Linden Lab
Michael Allar - Emotional Robots Inc.
Zach Lehman - Emotional Robots Inc.
Markus Persson - Mojang
Kyle Reden - Warden of Raal
Andrew Maul - Trade Secret
Kyle Brannon - Trade Secret
Joe Robins - Unity Technologies
Dave Traeger - DesuraNET
Scott Reismanis - DesuraNET
Chris Hazard - Hazardous Software
Nateon Ajello - Mixamo
Ryan Arndt - IGDA
Charlie Clevland - Unknown Worlds Entertainment
Caitlyn Meeks - Unity Technologies
Dan Adams - Unity Technologies
Mathieu Mazerolle - Autodesk
Marc Mencher - Game Recruiter
Thomas Grip - Frictional Games
Mark Essen - Nidhogg
Alex Quick - Depth
Brian Provinciano - Retro City Rampage
Mircea Marghidanu - Unity Techologies
Chris Migleo - Unity Technologies
Edmund McMillen - Team Meat

Thanks a bunch to all the interviewees!