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Work-in-progress: Nanotale's last biome
Nanotale - Typing Chronicles

Work-in-progress: Nanotale's last biome

Nanotale - Typing Chronicles

Le third biome of our game Nanotale is getting more and more lively with all the new elements of lore and decoration added to it.

Weekly Update #55: Working on the cave while having some fun
Nanotale - Typing Chronicles

Weekly Update #55: Working on the cave while having some fun

Nanotale - Typing Chronicles

Still working on the cave and having fun as we can with the confinement.

Weekly Update #54: COVID-19 won't stop us from developing the game!
Nanotale - Typing Chronicles

Weekly Update #54: COVID-19 won't stop us from developing the game!

Nanotale - Typing Chronicles 3 comments

Last week was our first week of confinement and all the team does remote work. It's hard but it won't stop us from developing Nanotale!

Weekly Update #52 & #53: Best PC/Console game of the year
Nanotale - Typing Chronicles

Weekly Update #52 & #53: Best PC/Console game of the year

Nanotale - Typing Chronicles

What happened during the last weeks? We went to 1Up and Pax East, we improved the first biome of the game, and continued to work on the second biome.

Weekly Update #51: Decorating and Improving
Nanotale - Typing Chronicles

Weekly Update #51: Decorating and Improving

Nanotale - Typing Chronicles

Last week with mostly decorated the next biome but also improved some elements according to our community's feedback.

Weekly Update #50: Decoration of the Sunken Caves
Nanotale - Typing Chronicles

Weekly Update #50: Decoration of the Sunken Caves

Nanotale - Typing Chronicles

Last week, we worked on the new biome of Nanotale, creating a special kind of "museum" scene where we put all the elements from decor and lore we have...

Weekly Update #49: Polishing the available content
Nanotale - Typing Chronicles

Weekly Update #49: Polishing the available content

Nanotale - Typing Chronicles

Last week, the art team wanted to polish a bit what we already had in the Ancestral Forest to give our level designers more time alone in the Sunken Caves...

Weekly Update #48: Lore and Decor from the Sunken Caves
Nanotale - Typing Chronicles

Weekly Update #48: Lore and Decor from the Sunken Caves

Nanotale - Typing Chronicles

While some of us were at PAX South, others continued to work on the game.

Weekly Update #46: Happy New Year!
Nanotale - Typing Chronicles

Weekly Update #46: Happy New Year!

Nanotale - Typing Chronicles

During the Christmas Holidays, we continued to work on the next biome: The Sunken Caves. We also had our traditional internal Game Jam!

Nanotale is now available in Chinese! And more!
Nanotale - Typing Chronicles

Nanotale is now available in Chinese! And more!

Nanotale - Typing Chronicles

We also added the multi-profiles, the encyclopedia, Quests, and more...

Weekly Update #45: Interview with our 3D Artist and Animator
Nanotale - Typing Chronicles

Weekly Update #45: Interview with our 3D Artist and Animator

Nanotale - Typing Chronicles

Meet a new enemy from Nanotale and watch our interview with the guys from SideFX about how we use Houdini in our game.

Weekly Update #44: Improving feedback during battles
Nanotale - Typing Chronicles

Weekly Update #44: Improving feedback during battles

Nanotale - Typing Chronicles

Last week we partly worked on the new biome while improving some part of the available content.

Weekly Update #43: Back in production
Nanotale - Typing Chronicles

Weekly Update #43: Back in production

Nanotale - Typing Chronicles 2 comments

We now have a stable version of the early access which means that we can go back in production instead of only focusing on fixing the existing content.

Nanotale is now out on Steam Early Access
Nanotale - Typing Chronicles

Nanotale is now out on Steam Early Access

Nanotale - Typing Chronicles

After a year and a half of hard work, Nanotale is now out on Steam early access!

New Trailer and Release Date Announced

New Trailer and Release Date Announced

News

Nanotale is coming to Steam Early Access on October 23rd. Watch our new trailer and learn more about the early access on this post.

Weekly Recap #special: Back from Gamescom
Nanotale - Typing Chronicles

Weekly Recap #special: Back from Gamescom

Nanotale - Typing Chronicles

We're back from Gamescom where we made people play our demo of Nanotale. It was exhausting but so great!

BETA Testing and Weekly Recap #30 & 31
Nanotale - Typing Chronicles

BETA Testing and Weekly Recap #30 & 31

Nanotale - Typing Chronicles

Join our BETA and read more about the sheep used in puzzles :)

Weekly Recap #24: New critters for the Sunken Caves

Weekly Recap #24: New critters for the Sunken Caves

News

Last week we worked on other concepts mostly for the second biome in Nanotale but also for the first one. We really want to finish the Ancestral Forest...

Weekly Recap #23: The Sunken Caves and Texturing
Nanotale - Typing Chronicles

Weekly Recap #23: The Sunken Caves and Texturing

Nanotale - Typing Chronicles 4 comments

Last week we focused on new concept arts for the second biome called the Sunken Cave. We also polished a little bit what we already have by improving...

Weekly Recap #20 & 21: Animating critters and enemies
Nanotale - Typing Chronicles

Weekly Recap #20 & 21: Animating critters and enemies

Nanotale - Typing Chronicles 2 comments

The two last weeks were dedicated to the animations of the Sheep and the Carrier enemy. Both are part of the gameplay and we needed them to test our level...

Weekly Recap #17 to #19: Demo, NPCs and more
Nanotale - Typing Chronicles

Weekly Recap #17 to #19: Demo, NPCs and more

Nanotale - Typing Chronicles

We went to PAX East and EGX Rezzed to showcase the game for the first time. It was really great and people loved it. But we also continued to work on...

Weekly Recap #16: Getting ready for PAX East...
Nanotale - Typing Chronicles

Weekly Recap #16: Getting ready for PAX East...

Nanotale - Typing Chronicles

Here's the update you were waiting for. As you know, we need to have our demo ready for PAX East, which is next week. So, we focused a lot on polishing...

Weekly Recap #15: Devil is in the details (more animations)
Nanotale - Typing Chronicles

Weekly Recap #15: Devil is in the details (more animations)

Nanotale - Typing Chronicles

Hey guys! Last week we rework a bit on a few animation for our DEMO.

Weekly Recap #11 & #12: FX and Lore
Nanotale - Typing Chronicles

Weekly Recap #11 & #12: FX and Lore

Nanotale - Typing Chronicles

Now that we are quite satisfied with the visual aspect of the game, it's time to work a bit on making the world more lively. So, we focused on animations...

Weekly Recap #4 & #5: The Tree of Life and Rosalind
Nanotale - Typing Chronicles

Weekly Recap #4 & #5: The Tree of Life and Rosalind

Nanotale - Typing Chronicles

Two weekly recaps in one because with the Christmas Holidays didn't find the time to communicate around the project.

Shift Quantum is OUT!
Shift Quantum

Shift Quantum is OUT!

Shift Quantum

Our cyber-noir puzzle-platformer, Shift Quantum is now available on PlayStation 4 / Xbox One / Nintendo Switch & Steam PC. GET IT NOW!

Huge addon release on May 18!

Huge addon release on May 18!

News 4 comments

Information about the upcoming huge addon for SnakEscape game.

SnakEscape <3 Linux & Mac

SnakEscape <3 Linux & Mac

News

Today we've uploaded a first major update for out game that bring our cute game about Mr. Apple adventures to more platforms! To celebrate this event...

Lost Story Dev.Log #4 - Part Two: Photogrammetry for Materials
Lost Story: The Last Days of Earth

Lost Story Dev.Log #4 - Part Two: Photogrammetry for Materials

Lost Story: The Last Days of Earth 7 comments

Last time we've introduced you to the photogrammetry technique telling you about our first steps in creating high quality content using such technology...

Lost Story Dev.Log #4 - Part One: Photogrammetry for Models
Lost Story: The Last Days of Earth

Lost Story Dev.Log #4 - Part One: Photogrammetry for Models

Lost Story: The Last Days of Earth 6 comments

Winter is finally stepping back and spring is taking over, which means that we are happy to present our new Dev.Log! Initially the topic for this article...