As the most of you already know, this year Valve $oftware has announced a new version of their brand $ouce Engine with a symbolic number 2. For $ouce game devs and modmakers this was the most pleasant piece of news. The promising graphical advancements and additions to the game physics, as well as the availability for game devs and content creators, have attracted our attention very much. Of course we are not saying that the original $ouce Engine is not good enough to work with, but one should not deny that the new version is way more comfortable to work with. A great evidence of that is the new Dota 2 Workshop Tools Alpha on the $ouce 2. Once again we should admit that a lot of people are still waiting for some big announcement concerning the Half-Life franchise, but alas, it is not happening. Well, at least we'll try to fix this situation by releasing our own game set in the Half-Life universe with the brand new version of $ouce Engine! (:
Many of our fans had asked us questions: "Why didn't you name your game Half-Life: Lost Story?" and "Why is the name of your game so long?". We will do our best to answer these questions as simple and clear as possible. The game of the name doesn't have a "Half-Life" in it because we've decided to decline the usage of this brand name after our game has passed the $team Greenlight. We are developing our own game, and so we've decided that we need an original name that would stand out from the usual mods and add-ons for the Half-Life universe. A very hard-remembering name "Lost Story: The Last Days of Earth" was approved in 2012 with the amounts of our projects with the name "Lost Story" as the headline. At the moment we are looking into the matter of a possible change of the length of the name or the whole name itself.
In conclusion we would like to remind you that we answer all the questions publicly on very rare occasions. If you've asked us any questions on forums or on our $team Greenlight page, please, send them to our email.
In touch with You,
The Lost Stories Team.
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