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Forest Fish farm HUD [Concept]
Blog RSS Feed Report abuse Latest News: Lost Story Dev.Log #2

4 comments by HopeLessCatE on Aug 27th, 2015

Introduction

Once again we greet you at the end of the month. The summer is coming to an end. Many of you are probably returning from vacations (or are still having their rest), but nevertheless today we are ready to please the fans of Lost Story and the Half-Life universe not only with a long speech, but with some new fresh media-content. And the topic for today is: criterias that we account for during the reveals of our screenshots, videos and music scores.

All aboard!

About our common problems

Many of you are probably interested about the reasons for our prolonged delays in news updates and what criterias we account for before releasing new media-content. This particular topic will be the first topic of our blog.

First of all, all of our media productions starting since 2013 has a certain quality rank that we've raised up due to our game being a whole new game in the Half-Life universe. By the "quality rank" we mean such aspects as the artistic part of the locations and it's "readiness" for release. For example, here are the new screenshots of our "Forest" location.



Secondly, each publicly demonstrated location is not created for screenshoting purposes only. The recent cancel of one of the most anticipated mods has become a great hit for Source modmaking in general. That stands for cancelling the mod itself and for it's content revealed to public. Most of their locations weren't just unconnected with each other, they were simply created for making just one screenshot. In other words, the biggest part of it's media-content was somewhat "fake-ish" and didn't really relate to the project itself. On the one hand, however, such unprofessional methods could be useful for the team for concepting purposes, but on the other hand it's deceiving for the public. We try to avoid such moments as much as possible. And so if some part of the content will not be included in the release version, it will be flagged as "concept" or "idea".

Combine factory [Concept Art]

Thirdly, we are keen to sticking to the canon. It means that we are really strict to our storytelling, as it must never create anything illogical or unreal for the original universe. We treat gaming elements the same, as they should be as close to canon as possible so it would not confuse the fans and players. Yes, the players will be learning new things about the universe during the progress of the game. They will become the witnesses of something unseen previously. But it won't mean seeing anything unreal for the Half-Life universe.

Our "rules" for news updates publishing are a little bit different. If we have nothing to share with the fans or if there's nothing we can show because it is not ready yet, we simply delay the release until, we have the necessary material to share with You.

Conclusion

In conclusion we would like to inform everyone that we are currently finishing the development of the core elements of gameplay and we will be sending a test build of the game for play testing to Valve! After that we will be ready to share some of the gameplay videos from the first chapter. :)

We are sure that our new combat system, companion control system and stealth gameplay possibilities will be appreciated by the employees of our favorite gaming company and they will give us the green light for finishing of the development and a soon release at Steam!


Quote:

And yes, this is the new name of our collective, which was approved by our members in the beginning of 2015. An unexpected surprise, isn't it?

Your mad hedgehogs in shades,
Rock Path Collective

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Post comment Comments  (0 - 10 of 194)
ZitaX
ZitaX Aug 27 2015 says:

Really awesome to see some more progress on this mod! Im waiting eagerly!

+3 votes     reply to comment
tom-mason
tom-mason Aug 27 2015 replied:

It isnt a mod/ It`s a game like any other.

+2 votes     reply to comment
Argoon
Argoon Aug 28 2015 replied:

Some mods are games especially TC's (Total conversions) but this mod uses HL2 objects and NPC's so is not even a TC. A mod becames a stand alone game when it is a TC and it doesn't require the original game to be installed, for example The Dark Mod was a Doom 3 mod is now a stand Alone game.

+1 vote     reply to comment
HopeLessCatE Creator
HopeLessCatE Aug 28 2015 replied:

We have permission from Valve for using their content in our game.
Game is standalone and will not require the original game to be installed. All Valve content that we use in our game will be included in Lost Story.

+3 votes   reply to comment
SPY-maps
SPY-maps Jul 27 2015 says:

Glad to see a new update my friend, am following this project for a long time now and like what i see.
keep on developing!

Leon

+4 votes     reply to comment
Secret_Coming
Secret_Coming Jul 15 2015 says:

Hey, is this mod like that one where they recreated the alpha of hl2? (Which was like terror and etc)

+1 vote     reply to comment
HopeLessCatE Creator
HopeLessCatE Jul 17 2015 replied:

Nope, it isn't recreation of hl2 alpha/beta/etc. Our game is spin-off for Half-Life series like Blue Shift & Opposing Force. (:

+5 votes   reply to comment
movietime7
movietime7 Apr 9 2015 says:

It looks like you just used Gmod to make it, but looks good

0 votes     reply to comment
LongNange{RUS} Creator
LongNange{RUS} Apr 12 2015 replied:

GMod has never been used for anything we've showed to you.

+5 votes   reply to comment
movietime7
movietime7 Apr 12 2015 replied:

No I know and believe it, I said it LOOKS like it, but also that it looks amazing, I think it looks like it'll be AWESOME!!! XD

+4 votes     reply to comment
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Lost Story: The Last Days of Earth
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