For all fans of Age of Empires & Age of Mythology!

Post feature Report RSS Coming in Patch 1.0.9...

In Wars of Liberty's next patch, The Mediterranean Update, two new European civilizations are joining WoL's roster, as well as significant additions to the old civilizations! Command a powerful spy network with the Italians. Return to the days of Age of Empires II with the Maltese. And learn new ways of playing all of your favorite civilizations from Age of Empires III, now updated to fit WoL's timeline.

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Coming in Patch 1.0.9...

The Mediterranean Update


Maltese Dock


In Wars of Liberty's next patch, The Mediterranean Update, two new European civilizations are joining WoL's roster, as well as significant additions to the old civilizations! Command a powerful spy network with the Italians. Return to the days of Age of Empires II with the Maltese. And learn new ways of playing all of your favorite civilizations from Age of Empires III, now updated to fit WoL's timeline.



Italians


Don't Cross the Family
Leader: Victor Emmanuel II
Home City: Rome

The Italians have a weak, range-focused army, but they make up for it with advanced Religion and Espionage systems. They automatically start with Catholicism as their religion and can build the powerful Basilica instead of a Temple and Marble Statues to protect their colony from natural disasters or block enemy buildings. In addition to their Espionage system, they have extra Mafia technologies, as well as an Espionage-focused Ultimate Unit: the Mafioso. Their villagers are separated between Merchants, who can collect resources but not build, and Architects, who can construct Architectural Wagons that build specialized buildings.
>> Click for More Information

Maltese


DEUS VULT
Leader: Emmanuel de Rohan-Polduc
Home City: Valletta

Because of their archaic military, the Maltese must focus on defensive fortifications to survive. Their buildings are stronger, and are protected by Walls that upgrade every time you age-up. You may recognize some of their Age of Empires II-inspired, medieval unit roster, including units like the Knight, Longswordsman, and Trebuchet, which can launch a 90kg projectile over 300m. They feature many melee and infantry units, and more unique units than any other European, but few gunpowder units in return.
>> Click for More Information

Old Civilization Reworks


Siege of Baler


Europeans


Most of the Europeans have unique new bonuses, units, or buildings. They each also have new Politician and Revolutionary options, as well as unique new explorer skins to fit the new era.

Germans
The Germans feature multiple new units, as well as the Krupp Factory, an Age II Artillery Depot-like building that trains and generates artillery units.

Spanish


The Spanish have a number of new units that help update them to fit the 19th Century. Their Regular represents a different era with each upgrade, from the Napoleonic Era to Interwar period, campaigns in the Philippines and Cuba to Morocco and the Rif War.

Russians
The Russians have a couple new units of their own: the Opolcheniye, an Age III Pikeman-like hand infantry, and their Ultimate Unit, the Pekhota, an extra-resistant Skirmisher-like ranged infantry.

Turks


Ottoman infantry and cavalry units now trickle Coin while attacking enemy buildings. The patch also adds a new unique buildingset designed for the Turks by PredatoR.

China


The Chinese have undergone a complete unit roster modernization and civilization rework, with new units including the Boxer, Tigerman, and the Long Dragon.

Mapuche


The Mapuche now feature their own unique buildingset designed by Zupay.


All this and more will be in the next patch, as well as numerous bug and AI fixes! The Mediterranean Update is coming soon, so keep an eye on this forum as we release more information and remember to download WoL's updater so you can get the new patch as soon as it releases!

Post comment Comments
Metaltooth
Metaltooth - - 2,664 comments

Does the AI work well with these new changes

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Thorvaldo
Thorvaldo - - 689 comments

That's a good question

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OhNoesBunnies!
OhNoesBunnies! - - 1,209 comments

I too wonder if the AI works well with all the changes.

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karasis
karasis - - 488 comments

I really want to see Middle east(esspecially Iran).But I am always happy to see updates up this mod.Thanks a lot for your hard work people.

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Extinrebok
Extinrebok - - 6 comments

For Example: "Opolcheniye" means many people. "Opolchenets" - 1 Solder
, "Pekhota" - many people. "Pekhotinets" - 1 soldier)

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BG-Rampo
BG-Rampo - - 112 comments

i hope this next update this game 'll fix:
1: AI not work in Habsburgs, Austrailians, Peruvians ... also fix AI work not quite well in Mapuche, ...
2: HC card
3: Some building of some colony seems wrong, for example: Artillery Depot for tupi in Industrial Age, ...
...
Also i hope AI can work well in African, Balkan colony (although before new patch used, during fixing some stuff, i make AI work well in these colony but aging up very long time, i hope i can make AI in these colony aging up with less time spending)

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moddlord1
moddlord1 - - 11,188 comments

Very good!

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Zooasaurus
Zooasaurus - - 62 comments

So will you update the Ottoman roster so they can also fit to the 19th century?

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JjForcebreaker
JjForcebreaker - - 907 comments

Super exciting update!

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telefreak
telefreak - - 1 comments

Are we going to get fortress wall this update?

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Huanglukuzhu
Huanglukuzhu - - 217 comments

Very promising.

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amiralimohammadi78
amiralimohammadi78 - - 1 comments

looking forward to it ....
and please add Persian civilization in upcoming patches

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ADP1998
ADP1998 - - 14 comments

Does anyone know when the Patch 1.0.9 will come out?

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Guest
Guest - - 689,572 comments

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