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This is the result of several hours spent looking at a text file; looking for a way to figure out how the mission script works; and, finally, this morning ( GMT + 1 ), I made it to work.
Here, we have an unnamed Allied pilot sent to the south of Futuro Canal, off the coast, during the Belkan War, and clear the airspace in order to make sure the allied fleet can get close unnoticed. Of course, things never go as smooth as predicted.
PS: They bailed out, obviously.
Voices: AC5, AC0; BGM: AC4 "Blockade"
Really nice. How did you rip the sound effects from AC5 and AC0? I'd like to add these to my game aswell...