This is a group for everyone who lives 16 bit games, the 16 bit era is known for being the end of the side scroling era and the begining of 3d with games such as doom and wolfenstein 3d. this era is when the sega mega drive (segas last console to make it big), the SNES, sega cd and many more. This is also the time of the origanal game boy.
The focus of work in the last few days has been replacing the existing placeholder combat system with something that would support all the features we wanted....
Posted by Ionising on Jan 31st, 2013
The focus of work in the last few days has been replacing the existing placeholder combat system with something that would support all the features we wanted. I'm pleased to say that the work is now complete (minus some little polishing work and projectile impact effects) easily supporting many hundreds (actually I've not reached an upper limit yet :D) of different types of simultaneous weapon blasts in the world at a time.
These blasts can now miss, hit friendly targets or damage and destroy parts of the world as well as enemy kill units. Currently there are four different weapon types, a standard and heavy damage version for both friendly and enemy units, with plenty of scope for more to be added in the future! Also planned is to distinguish weapon types by rate of fire but this is planned for the next build. Below is a video showing the changes. Let us know what you think in the comments :-)