Zygote is a first-person adventure video game set in an emerging battle between the attacking Patogens and the subjugated Kinship alliance.

The player, initially ill-equipped to defeat the advancing Patogens, joins the Kinship resistance to master their vital skills and techniques, thus acquiring super-human abilities necessary to triumph over the Patogens, save the Kinship and alter their combined fate.


  • Zygote is scheduled for alpha release in 2014.
  • Initial release on Win/Mac/Linux platforms.

Zygote Chapter 1 Intro - Indie DB


Zygote’s primary game mechanics focus on the management of player’s vital-signs, use of tactical sensors and player buffs, via the player’s Electronic Surveillance System (ESS).


The ESS monitors the player’s vital-signs to provide an overall health status, and includes:

  • Heart Rate,
  • Blood Pressure,
  • Glucose Level,
  • Blood Oxygen Level,
  • Core Body Temperature.

Every player action, activated buff, Patogen environment and Kinship challenge affects the player’s vital signs in real time. Blackouts or death are a threatening consequence to deteriorating vital signs.


The ESS also comes with a collection of active and passive sensors to monitor the player’s environment, including:

  • RADAR - Radio Detection & Ranging,
  • IFF - Identification Friendly Foe,
  • ESM - Electronic Support Measures,
  • LIDAR - Laser Detection & Ranging,
  • JAMMER - Electronic ESS Clutter Signal,
  • LRM - Long Range Microphone,
  • GPS - Global Positioning System for navigation,
  • COMMS - Communication system.

Zygote's Electronic Surveillance System

Using the ESS, the player derives a tactical advantage over the Patogens for strategising plans of attack, evasion and avoidance in every circumstance.


The player skills are regularly honed in the Kinship Simulator, boosting their vital-attributes to mitigate any degradation of their vital-signs. The player’s vital-attributes include:

  • Metabolic Rate,
  • Aerobic Capacity,
  • Anaerobic Capacity,
  • Insulation,
  • Armour.

A Patogen Portal (WIP) 

To rescue the Kinship, the player enters Patogen portals on recovery missions for the Books of Zy. These sacred books contain the knowledge necessary to activate the gates between the Kinship worlds. Without the books, the Kinship remain stranded and their homeland vulnerable to future Patogen attacks.


Buffs bestow the player super-human abilities, boosting attributes like running, jumping, strength and telekinesis at the cost of the ESS vital signs.

This balance between managing vital-signs, improving vital-attributes and boosting player abilities is of utmost importance to the player, in order to gain any tactical advantage over the enemy. Get this balance right, and the player transforms into a super-human juggernaut, the antipathy of all Patogens.

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Waypoint Networks (WIP) Allocating Items in the Inventory Panel Meeting Captain Froud after the Ransaking
Blog RSS Feed Report abuse Latest News: Zygote's Buff Editor

0 comments by GamesOfEdan on Apr 8th, 2014


Since my last post about Zygote's Vital Signs, I've been working on Zygote's Buff Editor, Vital Sign Monitors, Kinship Simulator and other background systems used to manage the dynamic/procedural world and the NPC AI.

In today's post I'm discussing the Player's Buff Editor and introducing the Kinship Portals.

The Buff Editor

What are Player Buffs?

Player Buffs are recipes used to boost the player's personal attributes at the cost of their vital-signs. Personal player attributes include locomotion attributes (eg. running speed etc.), physics attributes (eg. jumping, collision strength etc.), ESS sensors and monitor attributes (eg. max range, accuracy, durability, stealth etc).

Locomotion Settings in Zygote's Buff Editor (WIP)

As described in an earlier post, the player manages five vital-signs that describe their overall health. Should any of these vital signs deteriorate due to sustained damage or prolonged/strenuous activities, the player can potentially blackout or die.

This balance between managing vital-signs, improving vital-attributes and boosting player abilities is of utmost importance to the player, in order to gain any tactical advantage over the enemy. Get this balance right, and the player transforms into a super-human juggernaut, the antipathy of all Patogens.

From the start of the game, the player has total control over buff recipes, and can build recipes and manage tradeoffs in order to boost their prioritised player attributes. Thus, different play-styles can be accommodated, although sometimes a certain attribute may need boosting to complete a specific challenge.

The player completes Kinship challenges to expand their vital attributes including metabolic rate and aerobic capacity, which mitigate negative affects on the player's vital-signs. So it's especially important to earn-your-stripes in the Kinship simulator so as to facilitate the use of more powerful and frequent player buffs during Patogen encounters.

The Kinship Simulator - Entering Portals...

The player uses portals for traveling to other Kinship and Patogen worlds. In the following test (WIP), the player drops a Kinship Gate Key to activate a portal. These portals remain open for a limited time and have different characteristics depending upon their destination.

The Kinship Simulator is an artificial world used by the Kinship to master skills and acquire vital-attributes necessary for defeating the Patogens. The player will enter these simulations to hone-their-skills and boost the vital-attributes.


Just for a bit of fun, I thought I'd include a failed attempt at drag/drop in the buff editor. Implementing the drag/drop system was more time-consuming than I had originally hoped, so I suspect it'll get used in a few other areas of the UI to warrant the effort ;)

More Information

Until next time,

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Post comment Comments
shakespub Jan 31 2014, 9:26am says:

Definitely watching your progress....looks very promising keep it up! If we can be of any help at just let me know.


+2 votes     reply to comment
GamesOfEdan Feb 5 2014, 6:37pm replied:

Thank you very much.

+1 vote     reply to comment
SPY-maps Sep 17 2013, 9:48am says:

tracking this one,
(great picture on your company site, always nice to see the devs behind a game!)


+4 votes     reply to comment
GamesOfEdan Sep 17 2013, 10:13am replied:

Thanks a lot for the kind words! It's much appreciated.

+3 votes     reply to comment
Rhyl3yMaster Sep 17 2013, 2:02am says:

Looks awesome! I'll be stalking this page now...

+3 votes     reply to comment
GamesOfEdan Sep 17 2013, 10:14am replied:

Always happy to have a *friendly* stalker... Maybe we could do coffee?

+4 votes     reply to comment
Mood21 Sep 8 2013, 1:26am says:

Give me now

+2 votes     reply to comment
GamesOfEdan Sep 17 2013, 10:15am replied:

It might be a while... but you'll be the first to know when it's ready ;)

+2 votes     reply to comment
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