Zygote is a first-person video game set amid the emerging battle between the Patogens and the rebel Kinship. The player joins the Kinship resistance to master vital skills that will shape their combined destiny.


Zygote Alpha v0.1.2 - Indie DB

Zygote Chapter 1 Intro - Indie DB


Zygote’s primary game mechanics focus on the management of player’s vital-signs, use of tactical sensors and player buffs, via the player’s Electronic Surveillance System (ESS).


The ESS monitors the player’s vital-signs to provide an overall health status, and includes:

  • Heart Rate,
  • Blood Pressure,
  • Glucose Level,
  • Blood Oxygen Level,
  • Core Body Temperature.

Every player action, activated buff, Patogen environment and Kinship challenge affects the player’s vital signs in real time. Blackouts or death are a threatening consequence to deteriorating vital signs.


The ESS also comes with a collection of active and passive sensors to monitor the player’s environment, including:

  • RADAR - Radio Detection & Ranging,
  • IFF - Identification Friendly Foe,
  • ESM - Electronic Support Measures,
  • LIDAR - Laser Detection & Ranging,
  • JAMMER - Electronic ESS Clutter Signal,
  • LRM - Long Range Microphone,
  • GPS - Global Positioning System for navigation,
  • COMMS - Communication system.

Zygote's Electronic Surveillance System

Using the ESS, the player derives a tactical advantage over the Patogens for strategising plans of attack, evasion and avoidance in every circumstance.


The player skills are regularly honed in the Kinship Simulator, boosting their vital-attributes to mitigate any degradation of their vital-signs. The player’s vital-attributes include:

  • Metabolic Rate,
  • Aerobic Capacity,
  • Anaerobic Capacity,
  • Insulation,
  • Armour.

A Patogen Portal (WIP)

To rescue the Kinship, the player enters Patogen portals on recovery missions for the Books of Zy. These sacred books contain the knowledge necessary to activate the gates between the Kinship worlds. Without the books, the Kinship remain stranded and their homeland vulnerable to future Patogen attacks.


Buffs bestow the player super-human abilities, boosting attributes like running, jumping, strength and telekinesis at the cost of the ESS vital signs.

This balance between managing vital-signs, improving vital-attributes and boosting player abilities is of utmost importance to the player, in order to gain any tactical advantage over the enemy. Get this balance right, and the player transforms into a super-human juggernaut, the antipathy of all Patogens.

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Blog RSS Feed Report abuse Latest News: Zygote Alpha v.0.1.3 published

0 comments by GamesOfEdan on Feb 19th, 2015

The latest alpha version of "Zygote : The Rebel Uprising" (v0.1.3) is ready for gamedev and community feedback. Download it now from &

This game is in early alpha and currently contains many placeholder assets as the game is being actively developed towards a stable beta version. Feel free to explore and send me your constructive feedback as your advice will help shape the development of the game.

Feedback Requested
Here's a few ideas of where to focus feedback:

  • Performance: Does the game run well on your computer, in terms of performance & load times?
  • Balancing: Can you complete the challenge at different difficulty levels? I suspect that I may still need to work the bonus/enemy balancing at higher difficulties.
  • Controls: Mouse/keyboard control currently supported. Did your player character 'feel' right? Does the player accelerate/stop/strafe in a comfortable & expected manner?
  • AI: The AI is under constant development & the NPCs still need more navigational help in the procedural levels. But what are your general thoughts on how they behave?
  • Sound/Music: Do you feel the music's tone/atmosphere is right for what you're experiencing in game?
  • Story: The basic story elements are designed, but dialogue is evolving. Your thoughts?
  • Instruction: Did you understand the objective and basic premise of the game easily? Or would you like to see more info/tutorial/help? In what way?
  • Menus: Could you easily navigate, and make sense of, the main menus? What about the in-game menus and inventory screens?

Until next time,
Carmine @CFantarella


Download latest alpha now from &

More Information

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Zygote Alpha v0.1.3 (Windows)

Zygote Alpha v0.1.3 (Windows)

Feb 19, 2015 Demo 0 comments

"Zygote: The Rebel Uprising" development build (alpha v0.1.3) has been released, requesting gamedev and community feedback.

Zygote Alpha v0.1.3 (Mac)

Zygote Alpha v0.1.3 (Mac)

Feb 19, 2015 Demo 0 comments

"Zygote: The Rebel Uprising" development build (alpha v0.1.3) has been released, requesting gamedev and community feedback.

Zygote Alpha v0.1.2 (Windows)

Zygote Alpha v0.1.2 (Windows)

Feb 3, 2015 Demo 0 comments

"Zygote" development build (alpha v0.1.2) has been released, requesting gamedev and community feedback.

Zygote Alpha v0.1.2 (Mac)

Zygote Alpha v0.1.2 (Mac)

Feb 1, 2015 Demo 0 comments

"Zygote" development build (alpha v0.1.2) has been released, requesting gamedev and community feedback.

Post comment Comments  (0 - 10 of 21)
ForTroPH Feb 5 2015, 4:09pm says:

Great job! I just finished the game and I relly liked it! It is original, the soundtrack is nice and the story is very singular. Congratulations. I noticed that there are two endings.. I will play again this game when the next updates will be released. And.. fix the stairs and the GPS :)

+2 votes     reply to comment
GamesOfEdan Creator
GamesOfEdan Feb 6 2015, 4:12am replied:

Congratulations! And thanks for playing the alpha.

As you probably noticed, the game 'skips'a few chapters & fast-forwards to the end chapter(s). As development continues it will see more 'procedural levels' where you must recover Angkor Orbs & more 'missions with npcs' in the Kinship Province.

Most of the ESS sensors/monitors are not really being used yet, but future versions will use specialised challenges to test the player's mastery of the ESS and it's sensors.

I'll be sure to work on all the broken bits & a sincere thank-you for playing and for all your feedback.

+1 vote   reply to comment
ForTroPH Feb 1 2015, 2:55pm says:

Oh, s**t! It continuously dies when I start a new game... What can I do?

+1 vote     reply to comment
GamesOfEdan Creator
GamesOfEdan Feb 3 2015, 2:18am replied:

It looks like a single 'slash' character in the game's database paths affected the Windows build, but the Mac build was fine. This was a recent accidental oversight on my behalf. I'll have to add a few more path validations in the world-loader so that paths work fine on Win/Mac. I've already fixed the prob & uploading a new Win build, but I'll add extra path validation code for the next version.

Thanks for helping me out. Much appreciated!

+1 vote   reply to comment
GamesOfEdan Creator
GamesOfEdan Feb 2 2015, 7:49am replied:

Crumbs, looks like a bug slipped thru.
I'll repost an update. Just wondering where you grabbed the download from? Was it here on IndieDB? Thanks.

+1 vote   reply to comment
ForTroPH Feb 3 2015, 4:23pm replied:

yes, it was here!

+1 vote     reply to comment
GamesOfEdan Creator
GamesOfEdan Feb 2 2015, 8:44am replied:

Oh, another thing you can try, before downloading a new version, is to quit/restart program, then start a new game.

The game tries to reload the last 'save' during current play session, & if that's corrupted, this could cause a problem. Also, cutscenes used to (incorrectly) allow game to be saved, which could create this scenario.

+1 vote   reply to comment
ForTroPH Feb 3 2015, 4:30pm replied:

I tried everything I could.. but nothing changed. Now I'm going to download the game again. If nothing changes, then I'll wait for the next update. I hope this problem will be fixed soon.

+1 vote     reply to comment
GamesOfEdan Creator
GamesOfEdan Feb 4 2015, 5:02am replied:

And thanks for your feedback.

Let me know how the new Win build goes for you, and keep an eye out either here or on twitter as I'll keep uploading Alpha updates throughout the upcoming months.

I can always do with more friendly alpha testers ;)

Thanks again!

+1 vote   reply to comment
ForTroPH Feb 4 2015, 12:32pm replied:

I tried the game and I liked it, but there are a few things you can improve. I think it's hard to defeat enemies because they never miss you, so you will die lots of times. Luckily there is a quick save button. Then you can improve the inventory because every time I throw a fire ammo, i have to press F3 an select fire ammo. This might be annoying.
However, I like this game and I appreciate you are spending a lot of time on improving it. After all this is an alpha, isn't it? So, I'll wait for the next updates. :)

+1 vote     reply to comment
GamesOfEdan Creator
GamesOfEdan Feb 5 2015, 3:56am replied:

Glad you had some success with the game.

One thing I'll have to make explicit to new players is that you can assign inventory items to 'quick slots' by dragging their icons over to the inventory slots on the left hand side of the inventory menu. An example can be seen in the alpha v0.1.2 trailer video at the 1:00 mark.

Then when you're fighting in game, you can simply use the mouse wheel to scroll thru your assigned quick inventory slots, or right-click to equip the first inventory item in the list. That avoids the need to constantly open your inventory and equip an item one at a time.

Thanks again for your feedback. I'll definitely be working on improving the enemy AI, including other enemy types, ammo types etc. over future updates.

+1 vote   reply to comment
ForTroPH Feb 5 2015, 2:47pm replied:

Good job! :D

+1 vote     reply to comment
ForTroPH Feb 4 2015, 10:46am replied:

Yeah! It works! Thank you for fixing that problem.

+1 vote     reply to comment
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This will be a slower start since player won't interact w/ NPCs until reaching HQ, but it does facilitate early mystery & exploration.

7hours 57mins ago by cfantarella

I'm testing idea of starting player in the main province, giving them a torch+HQkey & letting them navigate to HQ on their own.

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@axldynamics Sorry I don't do FBs but follow when I find interesting twitter content. I'll keep an eye out on your feed. Thanks.

8hours 4mins ago by cfantarella

RT @GamesOfEdan: Zygote's beta is now in dev. While you wait, go check out the alpha ◇ http:/…

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@Ed_dV Sounds & looks great! I'll keep an eye out on your progress ;)

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