A first-person action/shooter/adventure. A war is currently underway... Explore the world and it's characters to support the Kinship resistance against the advancing Patogens. Discover the rationale for your existence to ultimately answer the question "Why am I here?"
Last week I introduced the protagonist's vital signs and how they're aggregated into a health value. I also mentioned the role of the Electronic Surveillance System (ESS) in monitoring the vital signs and displaying the information on the HUD.
You can find part 1 here on IndieDB.
The player can improve accuracy, durability and weight parameters of the ESS components by expending XP points. XP is earned by completing in-game tasks.The ESS equipment consumes technitium when in operation. It’s sensors and monitors can be upgraded to increase their energy-efficiency and hence reduce their energy usage. The player mines Technitium, the primary energy source in the game.
So the player can check the summarised health value to get immediate feedback on their current health status. But it’s derived from the vital-signs. So how are these vital-signs determined?
Each vital-sign has an equilibrium state for each player action. So for example, the player’s heart rate may tend toward 80bpm when at rest, but increase as the player performs actions like running, jumping or climbing. The blood pressure stays around 60% when at rest, but will drop significantly if the player sustains damage (simulating a blood-loss event).
"…health level fluctuates with the vital-signs."
The aggregated health level fluctuates with the vital-signs. So as the player’s heart rate increases, or blood pressure drops, or glucose level depletes, or core body temperature changes, the player’s health will deteriorate.
If the player’s health drops significantly, they may experience blackouts, dizziness or even death. As with all Zygote parameters, these are completely tweak-able to create unique and varied player experiences.
Until next time,
@Supervinh47 Ohh, I'll make sure I'm up ;) Gotta set it in my calendar then!
1hour 24mins ago by cfantarella
@Supervinh47 Truck's still there ;) I'm hoping to be home tomorrow so I can watch your hitbox stream. Have a great weekend Vinh.
1hour 30mins ago by cfantarella
@Supervinh47 Thank you Vinh.
1hour 47mins ago by cfantarella
@Supervinh47 What a wonderful surprise it's been making great new friends in our online community. A sincere thank you, Vinh, my friend.
2hours 9mins ago by cfantarella
@colorinogame It's Saturday for me ;) Nice.
8hours 20mins ago by cfantarella
Tidying up some menus, transitions and general layout stuff. A good way to finish off a gamedev session.
8hours 32mins ago by cfantarella
@NineteenNinjas I learn just enough to get myself into trouble ;) I always forget the syntax etc. & feel like I'm relearning it each time.
8hours 41mins ago by cfantarella
@NineteenNinjas I don't see why not. You can also use 'Cull Off' ShaderLab property to draw a polygon whether it back or front facing.
8hours 45mins ago by cfantarella
8hours 55mins ago by cfantarella