Zygote is a first-person adventure video game set in an emerging battle between the attacking Patogens and the Kinship alliance.
The player, initially ill-equipped to defeat the advancing Patogens, joins the Kinship resistance to master their vital skills and techniques, thus acquiring the abilities necessary to triumph over the Patogens, save the Kinship and alter their combined fate.
Zygote’s primary game mechanics focus on the management of player’s vital-signs, use of tactical sensors and player buffs, via the player’s Electronic Surveillance System (ESS).
The ESS monitors the player’s vital-signs to provide an overall health status, and includes:
Every player action, activated buff, Patogen environment and Kinship challenge affects the player’s vital signs in real time. Blackouts or death are a threatening consequence to deteriorating vital signs.
The ESS also comes with a collection of active and passive sensors to monitor the player’s environment, including:
Using the ESS, the player derives a tactical advantage over the Patogens for strategising plans of attack, evasion and avoidance in every circumstance.
The player skills are regularly honed in the Kinship Simulator, boosting their vital-attributes to mitigate any degradation of their vital-signs. The player’s vital-attributes include:
To rescue the Kinship, the player enters Patogen portals on recovery missions for the Books of Zy. These sacred books contain the knowledge necessary to activate the gates between the Kinship worlds. Without the books, the Kinship remain stranded and their homeland vulnerable to future Patogen attacks.
Buffs bestow the player super-human abilities, boosting attributes like running, jumping, strength and telekinesis at the cost of the ESS vital signs.
This balance between managing vital-signs, improving vital-attributes and boosting player abilities is of utmost importance to the player, in order to gain any tactical advantage over the enemy. Get this balance right, and the player transforms into a super-human juggernaut, the antipathy of all Patogens.
Since my last post about Zygote's Angkor Gate, I've been working on a lot of Zygote's mechanics and systems. Today's post takes a look at how the Angkor Gate is activated using the Orbs collected from the Patogen worlds.
The Angkor Gate is a teleportation device imprisoning the player in the Kinship Province. Early in the game, the player acquires an ESS (Electronic Surveillance System) from the Kinship, and with it the ability to traverse Portal thresholds into the Patogen worlds.
The main game objectives center on the player's need to recover the Angkor Orbs from the Patogen worlds, to reactivate the Angkor Gate and escape the Kinship Province. These Patogen worlds are procedurally laid out presenting 3d platforming and NPC battles that challenge the player's progress. I'll publish images and video from some of these levels in the future. But for now, the result of a successful mission is the player's newly acquired Angkor Orbs into their inventory.
The player will deliver the Orbs to the Angkor Gate, after collecting them from the Patogen worlds. Together, the Orbs combine to activate the gate and teleport the player to the penultimate level, where the player will learn their ultimate fate in their final challenge.
This work-in-progress is nearing a point where a vertical slice (alpha) will soon be available for playtesting to a limited audience. I'll be inviting my Twitter network and local gamedev community to regularly playtest this private build as I near a public release.
I'll be continuing to add level sectors (small level geometry used by the procedural level creator), NPCs, weapons and buffs over the coming months. And more playtesting versions will be made available.
Until next time,
Jan 27 2015, 6:16am by cfantarella
I've done a bit or pair programming in my time, but this is by far my favourite. T.co
Jan 27 2015, 5:28am by cfantarella
DOOM · Early Alpha Versions: T.co
Jan 26 2015, 9:37am by cfantarella
A great weekend's gamedev. Completed development for new alpha build. Now focus on updating screenshots/trailers/website. Have a nice week!
Jan 26 2015, 9:00am by cfantarella
Edan's gonna love this. A virtual tour of the Smithsonian National Museum of Natural History. T.co
Jan 26 2015, 6:10am by cfantarella
Now w/ bombs/seekers capable of exploding those nearby, the damage effects are multiplied. Standing out in the open is much more dangerous.
Jan 26 2015, 6:07am by cfantarella
With right weapons, the challenge was easier, but otherwise it was tough. Especially with ground running Patogens attacking from all dirn.
Jan 26 2015, 6:04am by cfantarella
Playing my own boss battle got the heart rate going? That's gotta be good, right? I found it challenging, and a bit nerve-wracking.
Jan 26 2015, 6:03am by cfantarella
@hananahammocks Have a lovely week friend ;D
Jan 26 2015, 5:22am by cfantarella
@hananahammocks Going alright. I'm hoping to be in our new home in a couple months & return to a more normal working life soon ;)
Jan 26 2015, 5:22am by cfantarella