A first-person action/shooter/adventure. A war is currently underway... Explore the world and it's characters to support the Kinship resistance against the advancing Patogens. Discover the rationale for your existence to ultimately answer the question "Why am I here?"
Last week I introduced the protagonist's vital signs and how they're aggregated into a health value. I also mentioned the role of the Electronic Surveillance System (ESS) in monitoring the vital signs and displaying the information on the HUD.
You can find part 1 here on IndieDB.
The player can improve accuracy, durability and weight parameters of the ESS components by expending XP points. XP is earned by completing in-game tasks.The ESS equipment consumes technitium when in operation. It’s sensors and monitors can be upgraded to increase their energy-efficiency and hence reduce their energy usage. The player mines Technitium, the primary energy source in the game.
So the player can check the summarised health value to get immediate feedback on their current health status. But it’s derived from the vital-signs. So how are these vital-signs determined?
Each vital-sign has an equilibrium state for each player action. So for example, the player’s heart rate may tend toward 80bpm when at rest, but increase as the player performs actions like running, jumping or climbing. The blood pressure stays around 60% when at rest, but will drop significantly if the player sustains damage (simulating a blood-loss event).
"…health level fluctuates with the vital-signs."
The aggregated health level fluctuates with the vital-signs. So as the player’s heart rate increases, or blood pressure drops, or glucose level depletes, or core body temperature changes, the player’s health will deteriorate.
If the player’s health drops significantly, they may experience blackouts, dizziness or even death. As with all Zygote parameters, these are completely tweak-able to create unique and varied player experiences.
Until next time,
@BlackIceTheGame Ahh shoot. I thought I had that one in the bag! Have a great launch!
36mins 37secs ago by cfantarella
@BlackIceTheGame Good luck w/ your upcoming KS/GL campaigns **secretly this tweet is fishing for a response so I can be your 10,000 tweet ;)
1hour 17mins ago by cfantarella
12hours 26mins ago by gamesofedan
@gamepopper I recently re-watched this with my 2 year old… Yellow brick road, here I come.
16hours 50mins ago by cfantarella
Oz is getting a brain.
16hours 53mins ago by cfantarella
*twiddle,twiddle*...Twiddling settings until animation plays…
23hours 28mins ago by cfantarella
Adding a couple of basic animations to Oz, your companion inside the Kinship Simulator. Then an AI rig… But first, why won't you animate Oz?
Mar 11 2014, 1:47am by cfantarella
@MidnightRem Hi Eve, your recent tweet RE: AC gave me a good chuckle over my coffee. So thanks & have a great day!
Mar 11 2014, 12:10am by cfantarella
RT @littletinman: BTW: If you want an early access version of the game to stream or do a youtube video for, hit me up. I'll have it for Mac…
Mar 10 2014, 12:35pm by cfantarella
@Supervinh47 I'll do a Feedback Fri in a few months when there's more gameplay. I'll give you to 'early' play, still w/ heaps missing tho.
Mar 10 2014, 10:52am by cfantarella