"Zygote: The Rebel Uprising" development build (alpha v0.1.3) has been released, requesting gamedev and community feedback.
Zygote is a first-person video game set amid the emerging battle between the Patogens and the rebel Kinship. The player joins the Kinship resistance to master vital skills that will shape their combined destiny.
Zygote’s primary game mechanics focus on the management of player’s vital-signs, use of tactical sensors and player buffs, via the player’s Electronic Surveillance System (ESS).
The ESS monitors the player’s vital-signs to provide an overall health status, and includes:
Every player action, activated buff, Patogen environment and Kinship challenge affects the player’s vital signs in real time. Blackouts or death are a threatening consequence to deteriorating vital signs.
The ESS also comes with a collection of active and passive sensors to monitor the player’s environment, including:
Using the ESS, the player derives a tactical advantage over the Patogens for strategising plans of attack, evasion and avoidance in every circumstance.
The player skills are regularly honed in the Kinship Simulator, boosting their vital-attributes to mitigate any degradation of their vital-signs. The player’s vital-attributes include:
To rescue the Kinship, the player enters Patogen portals on recovery missions for the Books of Zy. These sacred books contain the knowledge necessary to activate the gates between the Kinship worlds. Without the books, the Kinship remain stranded and their homeland vulnerable to future Patogen attacks.
Buffs bestow the player super-human abilities, boosting attributes like running, jumping, strength and telekinesis at the cost of the ESS vital signs.
This balance between managing vital-signs, improving vital-attributes and boosting player abilities is of utmost importance to the player, in order to gain any tactical advantage over the enemy. Get this balance right, and the player transforms into a super-human juggernaut, the antipathy of all Patogens.
This game is in early alpha and currently contains many placeholder assets as the game is being actively developed towards a stable beta version. Feel free to explore and send me your constructive feedback as your advice will help shape the development of the game.
Here's a few ideas of where to focus feedback:
Until next time,
Been a looooong time since I messed with Inverse Kinematics in Blender.
3hours 27mins ago by cfantarella
3hours 28mins ago by cfantarella
Another task knocked off the Trello List.
3hours 32mins ago by cfantarella
3hours 45mins ago by cfantarella
3hours 52mins ago by cfantarella
I'm aiming to publish Zygote's next alpha v0.1.5 to @gameralphabeta See if I can find a few more willing alpha/beta testers out there
3hours 57mins ago by cfantarella
By 2020 80% of world's adult population will own a smartphone. In 2014 Android had 81% of market & iOS had 15%
7hours 54mins ago by cfantarella
@BlackIceTheGame Man I'd love to, & will eventually. But my house build has sucked up my time+money. 'Near completion' so maybe next time ;)
8hours 45mins ago by cfantarella
9hours 6mins ago by cfantarella
If you're after a hack & slash, go check out Black Ice! RT @BlackIceTheGame: It's going well! I'm working on adding a dodgeball weapon O_O
9hours 11mins ago by cfantarella