"Zygote: The Rebel Uprising" development build (alpha v0.1.3) has been released, requesting gamedev and community feedback.
Zygote is a first-person video game set amid the emerging battle between the Patogens and the rebel Kinship. The player joins the Kinship resistance to master vital skills that will shape their combined destiny.
Zygote’s primary game mechanics focus on the management of player’s vital-signs, use of tactical sensors and player buffs, via the player’s Electronic Surveillance System (ESS).
The ESS monitors the player’s vital-signs to provide an overall health status, and includes:
Every player action, activated buff, Patogen environment and Kinship challenge affects the player’s vital signs in real time. Blackouts or death are a threatening consequence to deteriorating vital signs.
The ESS also comes with a collection of active and passive sensors to monitor the player’s environment, including:
Using the ESS, the player derives a tactical advantage over the Patogens for strategising plans of attack, evasion and avoidance in every circumstance.
The player skills are regularly honed in the Kinship Simulator, boosting their vital-attributes to mitigate any degradation of their vital-signs. The player’s vital-attributes include:
To rescue the Kinship, the player enters Patogen portals on recovery missions for the Books of Zy. These sacred books contain the knowledge necessary to activate the gates between the Kinship worlds. Without the books, the Kinship remain stranded and their homeland vulnerable to future Patogen attacks.
Buffs bestow the player super-human abilities, boosting attributes like running, jumping, strength and telekinesis at the cost of the ESS vital signs.
This balance between managing vital-signs, improving vital-attributes and boosting player abilities is of utmost importance to the player, in order to gain any tactical advantage over the enemy. Get this balance right, and the player transforms into a super-human juggernaut, the antipathy of all Patogens.
This game is in early alpha and currently contains many placeholder assets as the game is being actively developed towards a stable beta version. Feel free to explore and send me your constructive feedback as your advice will help shape the development of the game.
Here's a few ideas of where to focus feedback:
Until next time,
This will be a slower start since player won't interact w/ NPCs until reaching HQ, but it does facilitate early mystery & exploration.
7hours 57mins ago by cfantarella
I'm testing idea of starting player in the main province, giving them a torch+HQkey & letting them navigate to HQ on their own.
8hours 0mins ago by cfantarella
@axldynamics Sorry I don't do FBs but follow when I find interesting twitter content. I'll keep an eye out on your feed. Thanks.
8hours 4mins ago by cfantarella
10hours 29mins ago by cfantarella
A web-tool that helps verify email addresses. Useful way to clean up mailing lists. T.co
10hours 37mins ago by cfantarella
Marketing Indie Studios - Building Brand Advocates - Enticing Cust To Review - The Press - Marketing Games w/ Games T.co
10hours 54mins ago by cfantarella
Dealing with software localisation. Characters, translations, dates, times, names, gender, text-direction … T.co
11hours 42mins ago by cfantarella
Mar 30 2015, 12:45am by cfantarella
@Ed_dV Sounds & looks great! I'll keep an eye out on your progress ;)
Mar 29 2015, 11:45pm by cfantarella
@Ed_dV Hey Ed, I've seen a few of your 7WRL tweets & just wondering if there's a few images or info I can take more of a look at ;)
Mar 29 2015, 11:37pm by cfantarella