Zoo Base is a the spiritual sequel to Star Zoo(2002) which was developed by Tarn Adams of Bay 12 Games with more major differences than similiarites. The game takes place years following the events that occur at the ending of Star Zoo. Dr. Kozmo is tasked with creating suitable habitats for displaced alien species. however, underfunded and overworked the frustrated doctor begins to question his morals and the viability of his research. This leads to conflict and an inevitable backlash both politically and locally. The gameplay is built around an interactive-fiction game engine while also representing some elements of what a rogue-like is in essence. The premise is to unlock the secrets of 20 alien species. All the while maintaining Zoo Base's limited supplies and dwindling staff. Zoo Base is to be an ongoing project.

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Blog RSS Feed Report abuse Latest News: Aiming for Misadventure: The Story Behind Zoo Base

0 comments by jjc_uk on Feb 21st, 2014

Zoo Base (tentatively subtitled “A Pan-Galactic Misadventure”) is a mixed-genre game with strong ties to the oldest schools of gaming. At its heart it’s a roguelike and an interactive fiction; a role-playing game and a text adventure. But it’s also a management game, a shooter and a collect’em’up - all played in a terminal window with an entirely text-based graphics engine. These disparate elements will be united (we hope! -Ed) by deep simulation and strong writing.

We've set ourselves quite a challenge by making a spiritual successor to Star Zoo: a game which is Lohan-crazy and harder than my nan. Star Zoo (2002) is a bizarre and often infuriating collection of mini-games stitched together by its B-Movie story, lit up by pulpy neon 8-bit graphics and a masochistic difficulty level. You can download and play it for free here. Tarn Adams (Dwarf Fortress) built it over a sleepless 36 hours while waiting to catch a train.

Office
A look at the roguelike portion of the game. The handsome 
white @ is the Chief of Operations of Zoo Base (that's you!)

At first glance, it’s not a game which screams for a sequel to be made. Perhaps some skeletons are best left in the closet. But when Chris approached me with the pitch - that the player would have to run the Zoo Base at the behest of a manipulative, shadowy corporation - it didn't take long to see the potential of the idea.

There's a simple but effective collection mechanic, finding and researching twenty animal species. There's a sci-fi management setting, running a space-base full of alien creatures and shady dealings. Then there's the screwball sense of humour and almost infinite story-telling possibility - there are almost no limits to what we can do (a fact helped out by the text-based visuals: character’s words are our polygons, the player’s imagination our graphics renderer). The mechanics almost started to write themselves, and before we knew it, we were facing a bigger game than I think any of us really signed on for.

We've focused the ideas down into a reasonably simple premise: you are placed in charge of a top-secret research facility (or at least, it starts off that way) in the far future of the galaxy. The facility is run by a ruthless uber-corporation called ConOrbital, and staffed by a variety of sub-contracted corporations. But not all is what it seems on Zoo Base: and the deeper down the research tree you delve, the closer you get to realizing ConOrbital's sinister ambitions and the greater the ethical challenges the you have to face.

Adding to the management cocktail is the influence of diplomacy: a number of rival (or otherwise hostile) corporations and organisations have an interest in Zoo Base's research. The player must fend off attacks from enraged alien species, defend against sabotage from rival scientific institutions, and keep ConOrbital, the owners of the base, happy with the rate (and cost) of progress.

Corporations
A look at some of the Corporations which will
need to be managed and/or competed against

Basically, if you were to pack a running build of Theme Hospital into into space, on a rocket packed with LSD, then Zoo Base would probably be the game which crash-landed into the Antarctic fifty years later and demanded to see your leader.

At least, that’s what we’re shooting for. Right now we’re working to get some the gameplay implemented and generate some support. Later, we’ll be layering sophistication and complexity to make Zoo Base as compelling and textured an experience as possible.

Zoo Base has been in development for a good few months now (six to nine, depending on how you look at it), and we’re starting to spin out the core ideas and story into something pretty darn interesting. Hopefully, if we can generate enough support, we’ll be able to finish our vision and share it with the world.

I’ll be back next week to talk in more detail about the core game mechanics. In the meantime, thanks for reading!

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Zoo Base
Platforms
Windows, Linux
Developer
Gnovahex Computing
Engine
Custom Built
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Official Page
Gnovahex.net
Release Date
TBD
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Genre
Futuristic Sim
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @gnovahex

@JordanWMinor What would you do? T.co

10hours 50mins ago

@Nestle People have/will always find a way to water so long as it is free as it is accessible. You want to take that away. Please go away.

Jul 11 2014, 11:52am

Space operas, psh.

Jul 10 2014, 12:36am

@weetim What would you do? T.co

Jun 23 2014, 3:22pm

First Paradise (Gnovahex Computing) T.co #gamedev Thanks @warpdoor

Jun 23 2014, 3:20pm

First Paradise is now available on Mac! It's fresh from the oven so throw us some bug reports at support[at]gnovahex[dot]net if anything!

Jun 22 2014, 11:49pm

@mikedorseyjr Yeah man, I just haven't had the time to hunt down a mac machine. What's your email address?

Jun 12 2014, 9:08pm

@mikedorseyjr We might just let you do it

Jun 12 2014, 5:11pm

[IS 3-1] First Paradise: T.co via Dewaldo on Youtube, thanks for checking us out amigo!

Jun 12 2014, 5:09pm

It's like the jig is up, minus the trickery.

May 30 2014, 10:52am

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Zoo Base
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