Zombie Office Politics Now Available on Steam Final Release
Zombie Office Politics features:
Zombie Office Politics is an old-school three-quarter-view RPG set in an office where the staff are mysteriously turning into zombies. Forget an easy first day watching Health and Safety videos and getting your picture taken for your I.D. badge. You’re off on an epic journey through unexplored reaches of the office. Your quest - to halt the Zombie outbreak.
Battle Zombies using improvised everyday items found in the office, paper balls, dvds, exploding paper clips and many more. Stock up on essential supplies such as coffee and donuts at vending machines, or even recycle your unwanted items into cool new stuff.
Zombie Office Politics blends humour, story and action with traditional RPG elements to provide a unique gaming experience.
Are you ready to save your work colleagues? (even the ones that went back for their coats) and become a hero on your first day on the job?
After over 18 months in development I’m delighted to announce that Zombie Office Politics is now available on Steam Early Access. This is my best shot at what I think would be a funny entertaining game. Although more content and features are planned to be added over the next few months, this is a complete game, playable end-to-end.
About Zombie Office Politics
Battle Zombies, save your co-workers and earn that promotion you’ve always wanted in this hilarious new Zombie RPG with a difference.
Zombie Office Politics is an old-school three-quarter-view RPG set in an office where the staff are mysteriously turning into zombies. Forget an easy first day watching Health and Safety videos and getting your picture taken for your I.D. badge. You’re off on an epic journey through unexplored reaches of the office. Your quest - to halt the Zombie outbreak.
Battle Zombies using improvised everyday items found in the office, paper balls, dvds, paper clips and many more. Stock up on essential supplies such as coffee and donuts at vending machines, or even recycle your unwanted items into cool new stuff.
Here’s the latest trailer:
Zombie Office Politics Trailer - Indie DB
A new trailer is available to watch and Steam Early Release still looking good for next month.
So here’s a (very) long-overdue update. It’s surprising how engrossing the game-making process can be, causing me to neglect posting updates.
Hold on to your stapler as we discover the best ways to fend off the Zombie Horde in Zombie Office.
Well okay maybe it is a crafting system, but it's a modern-day take on a crafting system...
A perfectly valid strategy, a great trailer is all that is required
Great new trailer - how does this feel say vs. Binding of Isaac?
Thanks that’s an interesting question...
Zombie Office Politics has more of an open feel - There are no rogue-like elements to ZOP and none of it is procedurally generated - I’ve designed all the levels and built them by hand. There’s a definite route through the levels but this is also punctuated by side quests and exploration opportunities.
It’s probably a much gentler pace than Binding of Isaac although the player can speed things up by drinking coffee. Feedback from the Steam Early Release will probably highlight whether I’ve got the balance right there or not.
Zombie Office Politics provides a choice of tools and options to complete the objectives. It’s not like traditional class specialization, in contrast it’s loose and fluid. You can switch tactics at any time, choose what equipment to wear and what items to buy from vending machines. do you build up composure and take less stress? or do you build up your skill and do more damage therefore using less ammo?
Similar to Binding of Isaac I started with an idea - a ‘what if?’ scenario - everyday office politics layered over the backdrop of a Zombie outbreak. IMHO it’s ideas that will ultimately win people over that’s what happened with BOI and what I hope will happen with ZOP.
The ZOP scenario contains characters with clear motivations - it provides depth and makes the game more plausible and real; ultimately, rewarding the player for jumping in. and saying ‘okay let’s see where this takes us’.
Hopefully the simple gameplay mechanics / story and humour combination will provide something a little different.
Jeff
Appreciate the detailed response, sounds like a lot of thought has gone in. Will a demo be released?
No problem! After thinking long and hard I've decided not to release a demo. Not sure for certain whether it would hurt sales but I decided against it in favour of releasing trailers.
Would you be against press copies?
Hi thanks for your question - I will be releasing press copies.
Sweet, I'll be keeping an eye out for sure!