Zombie Grinder is the debut game of TwinDrills, an indie game development duo made up of Tim 'Infini' Leonard and Jordan 'Jordizzle' Chewning. It's a multi-platform (windows, mac, Linux!) (also Free!) cooperative multiplayer arcade game, reminiscent in style and gameplay of retro games like 'Zombies Ate My Neighbors' and 'Super Smash TV!', but with the added benefit of some newer game mechanics - achievements, ranking, player-customization, rpg style stats and so forth. The game sports a variety of different game modes, from co-operative 'campaign' style levels, to wave maps and even the classic 'pvp' style game modes - deathmatch, capture the 'bag' and so forth. All of these mods are bristling with a variety of weapons and items, all lovingly displayed in Jordan's classic quirky pixel-art style.
Flying zombie head!?
When's next update?
Tim and I are planning a last-hurrah update before moving on to our next project :D I can't say exactly when it will release though.
Wait, Another project, LIKE ANOTHER GAME!?! Don't desert Zombie Grinder!
Not deserting it, but we have other projects we want to roll out to maybe fund being able to work on Zombie Grinder more leisurely?
Ah ok just making sure ^.^
these guys look like they'd be hell to fight against.
I have high hopes :3
Man, I need to get myself a new labtop ASAP so that I can get back to playing ZG and making up my lost time in maps and game modes...
:). We're actually rewriting the engine at the moment. One of the main things I'm doing is removing scripting and implementing a visual-scripting / state-machine based logic.
aka. A lot more powerful modding! Will be able to change the logic of everything in game to a far greater degree.