Changes [27.11.2020]Removed Perk - Master of the Arts because it levels up only accumulative perksRemoved Perk - Elder because its too OP in my opinionBecause I removed Elder, to balance it out a bit, I removed 2 useless perks:Removed Perk - MeditationRemoved Perk - FuryI did not want to remove perks initially because it would make the game easy,but after removing the perk Elder, I presume that it balances it somehow.
Shrine Changes:-Increase perks per level up from Good to Mixed, because you can no longer gain mana or hpits not "Good", for endless mode is suicide, now I will be able to go to shrines again.
Install:
1. Backup your original Assembly-CSharp.dll
2. Drop the Assembly-CSharp.dll in:
C:\Program Files (x86)\Steam\steamapps\common\Ziggurat\Ziggurat_Data\Managed
3. Play, if there is only black screen, it means that there was an update
and that i should update the mod.
Changes [27.11.2020]
Removed Perk - Master of the Arts because it levels up only accumulative perks
Removed Perk - Elder because its too OP in my opinion
Because I removed Elder, to balance it out a bit, I removed 2 useless perks:
Removed Perk - Meditation
Removed Perk - Fury
I did not want to remove perks initially because it would make the game easy,
but after removing the perk Elder, I presume that it balances it somehow.
Shrine Changes:
-Increase perks per level up from Good to Mixed, because you can no longer gain mana or hp
its not "Good", for endless mode is suicide, now I will be able to go to shrines again.
The mod title will have at the end year,month,day of the update, instead of using version numbers.
Changes [23.11.2020]
After playing a dozen games I found a flaw in the game's logic, it turns out that
the game ALWAYS chooses to have accumulative perk to choose from and i always get
the same perks in each play through, so i will make ALL perks that i can either Reusable or One Shot
so we can get a TRUE RANDOM chance for perks.
-Bastion from Accumulative to Reusable
-Blood Rites from Accumulative to Reusable
-Ignore Wounds from Accumulative to One Shot, made it as a level 3 not max, because you spend 1 level
-Magic Missile from Accumulative to One Shot, made it as a level 3 not max, because you spend 1 level
-Obliterator from Accumulative to Reusable
-Persistance from Accumulative to Reusable
-Revenge from Accumulative to One Shot, made it as a level 3 not max, because you spend 1 level
-Scavenger from Accumulative to Reusable, bonus per perk level lowered by 66% from standard,
-Stockpile from Accumulative to One Shot, made it as a level 3 not max, because you spend 1 level
-Thick Skin from Accumulative to Reusable, bonus per perk level lowered by 66% from standard
-Vigilant from Accumulative to Reusable, bonus per perk level lowered by 66% from standard
Tested it a few times, now I get 100% random chance from all perks! I got perks I havent seen
in age and can get much diverse and different builds each new game!
Changes [22.11.2020]
-Bloodlust from Accumulative to Reusable
-Warcry from Accumulative to Reusable
-Bookworm from Accumulative to original One Shot
Useless Perks in the long run made Oneshot so that they can be cleared from perk pool once and for all:
-Cleansing
-Consumption
-Dark Pact
-Enraged
-Fury
-Heretic
-Inner Wisdom
-Meditation
-Shuffle
-Transmutation
-Unlimited Power
-White Orb
Changes: [17.11.2020]
Changed perks to reusable for unlimited scale with enemies:
[Accumulative means able to choose this perk 5 times, Reusable - unlimited]
-Alchemy Affinity from Accumulative to Reusable
-Alchemy Mastery from Accumulative to Reusable
-Alchemy Profficiancy from Accumulative to Reusable
-Berserk from Accumulative to Reusable
-Black Orb from One Shot to Accumulative
-Blood Rites from One Shot to Accumulative
-Bookworm from One Shot to Accumulative
-Channeling from Accumulative to Reusable
-Druid from Accumulative to Reusable [able to scale hp]
-Haste from Accumulative to Reusable
-Life Awareness from Accumulative to Reusable
-Loan Shark from Accumulative to Reusable [able to scale exp gain]
-Mana Burst from One Shot to Accumulative [able to scale damage now]
-Mana Shield from Accumulative to Reusable
-Persistance from One Shot to Accumulative [drops now stay even longer]
-Sacrifice from Accumulative to Reusable
-Scholar from Accumulative to Reusable
-Spell Affinity from Accumulative to Reusable
-Spell Collector from Accumulative to Reusable
-Spell Mastery from Accumulative to Reusable
-Spell Profficiancy from Accumulative to Reusable
-Staff Affinity from Accumulative to Reusable
-Staff Mastery from Accumulative to Reusable
-Staff Profficiancy from Accumulative to Reusable
-Staff Scavenger from Accumulative to Reusable
-Talented Alchemist from Accumulative to Reusable
-Talented Spellcaster from Accumulative to Reusable
-Talented Staffwielder from Accumulative to Reusable
-Telekinetic from Accumulative to Reusable
-Torture from Accumulative to Reusable
-Wand Link from Accumulative to Reusable
-Wand Mastery from Accumulative to Reusable
-Warlock from Accumulative to Reusable
-Wrecking Ball from Accumulative to Reusable
Perk Changes:
-Alchemy,Spell, Staff Affinity reduces other affinities by *0.90, changed to *0.96 (so you dont end up worse if you level all 3, after all you are training)
-Amnesia also increases Wand Mana by 10 points
Shrine Changes:
-Shuffle moved from Indifference to Punishment (lost the game as Cleric on the same floor because of this)
-New Amulet moved from Gift to Indifference (I lost my badass amulet this way)
-Fully Charged Amulet moved from Gift to Indifference (kind of useless)
-Level up and reduce experience (experience reduction lowered from x0.8 to x0.9, imagine leveling up scholar once and you get this, wasted level up)
-Rest moved from Gift to Indifference (i got this "gift" 2 times in a row while having everything filled up before)
-Reveal map, reveals the secret room as well now, how is this a gift if it reveals what you already know if you use the shrines at the end?
-jump on hurt moved to punishment