"Z Warrior Chronicles" is an independent project being worked on by Xatoku based off of the popular Dragonball Z franchise by Akira Toriyama. This project has been going since early April 2011, and has gone through many revisions along the way, but the story elements are now being worked on and progress is booming. The aim of this project is to emulate the Dragonball Z world in an Action/RPG type scenario,and tell the story of the Z Fighters as best it can. The gameplay is best described as a combination of Legacy of Goku 2 & Dragonball Z Sagas on the GBA & PS2 respectively, along with a ton of Anime inspired gameplay elements as well. Production is naturally at a slow but steady pace due to the development team being only me, but I've invested all of my free time into this project and have no intention on stopping any time soon.
This weeks Journal will just go over some of the things that I've been working on for the last week.
Posted by Xatoku on Mar 4th, 2012
Sorry there hasn't been an update video or picture release in a while. I'm getting these new models re-modeled and animated in the most efficient set up that I can, so naturally that's taking some time. There are a few ideas I have in mind that should change ZWC a lot though, for when I get back to work in Unity.
So together, they'll look something like this:I run up to Raditz. I combo him and knock him a bit back with the last hit. I dash up to him and combo him again, this time ending it with a heavy attack upwards. He's flying diagonally into the sky now. I double tap CTRL to teleport behind him. He knocks against me and stuns for a second. I begin comboing him some more and this time hit him downward. I teleport again and hit him downward again, right into the ground. In other words, remember how I was teleporting all over the place in the SSJ3 ZWC vid? Well, yeah. That.
As I think about that above scenario, I realize I will need an animation for people to get up from the ground. Damnit XD.
So those are the 5 ideas I have in mind. There are also a bunch of new animations I've added, along with a new process for animating that totally brings the models more to life. I'm also trying to emulate Budokai 3's model/shading style to a degree, but with my own twist on it. The only thing I've really taken from them is the idea of a small torso with big arms, everything else is more or less my own.
One really awesome and inspiring thing I found out is that I actually used a replica of an idea that Budokai 3 used. Not even a copy of it, but I was playing it and noticed that they did something identical to how I did it. When you have two lights -- one to illuminate characters and one to illuminate the scene -- you have to change between them in order to have the character lighted while the background dims. The problem with this is that any shadows of the character you want can not be seen because the character light isn't lighting the terrain, so I thought I just couldn't get a way around it. It turns out, neither could Budokai 3, hence why when every character uses a special attack, their shadow disappears. It's a small thing, but it really put things in perspective for me and told me that this project is well within my grasp.
These companies themselves have used a technique that I have used sub-consciously, and they were well above my league. I am just really motivated ever since that realization and every single comment saying that this game can't live up to those has been nulled in my mind. I can win. I can do this. Yes. Yes. Yes. It's only a matter of time.I'll try to keep this update fairly short because I know how I can get going with my rambles, but I just felt as I should keep you guys in the loop at least, instead of just making a post to say I'm alive.
The to-do list is very cumbersome though, and these animations are taking some time. I just haven't found the right motivation to animate, I'll have to watch some Monty Oum to get that kicking again. But at least my animation & modelling skills are back at their peaks, but it will suck when I get back to scripting.If I had to pick one downside to working alone, that would be it. I have to work in shifts between the different jobs, so it's like I'm playing a game and have to keep up 3 different bars of skill, but getting up one bar means the others are depleting, so I have to switch to get them up, but then the one I spent so much time getting up goes back down so I have to switch and then it happens again!Basically, I have to do a lot of warm-ups, but it's clearly working so hell, a necessary evil I guess :).
The next ZWC should be the one that says "Wow, this is it. The best DBZ game ever" because I really want it to spark that interest and get my name out there. I have looked all over forums of people suggesting ideas that more or less make up ZWC, so if I can please all of those people, then that will justify my hard work to a level I can't even describe.That's what makes this "job" the most worthwhile in my books: those comments. When I see one, I get all excited because I am about to get an opinion that influences all actions from that point on. Of course, some do it on a larger scale than others, but they're still there!
(And I understand that saying it's the best DBZ game ever is arrogant and conceited, but I have to fuel my motivation. Don't worry, there's no cockiness behind it, I just want to have faith in both my project and myself, and limiting my expectations is no way to do that.)
So if you are reading this, please drop a comment down below. I read every single one, and reply to those that are game changers (I am saying that a lot). I can't get paid for this, but those comments show me that I don't need to.
As long as people can appreciate ZWC for what it is, and don't mind sending more ideas my way at the same time, I can rest in peace.Anyway, thanks to all who are supporting me -- even though there are so few who do! And I will try and get this Supreme ZWC out there for you all to enjoy, fap to, and play to death, as fast as I can.
P.S.: A man who's name I will not disclose because I'm not sure if he would permit it has asked if he could do some music for ZWC. I told him that I need my Falconer, but some background music for the levels would be great. So it looks like ZWC is going to get some awesome, SAGAS-esque background music!