The latest update to the Yogscart Alpha. Includes all the pre-alpha characters as well as various bug fixes.
Yogscart is the game that brings all your favorite yogs together to form a great cartoony racing game.
V1.2.2B of Yogscart has been released and just in time for Christmas. This version should fix the majority of the bugs that were reported with the v1.2.2 and v1.2.2A releases we've done over the past few weeks. We've also added all of the pre-alpha characters back into the game. They can be unlocked by coming in first place in any tournament. Hats can also now be unlocked by collecting lapis crystals as you race around the four available tracks. As usual please report any bugs to us on Twitter: @
Our next planned release will be v1.3! We're expecting to get this out in January 2015. This version will contain Online Multiplayer, an Improved Sound System, Kart Collisions, Bug Fixes, and hopefully a massive update to the tracks to make them more visually appealing, and to make them play better. The final thing to report is that we have gained a new team member! Hyper will be creating the new Yogscart website that will be available soon at: yogscart.co.uk. As a final note we're starting the search for a level designer to join the team, as we feel that this is an area our game is lacking in, so if you're interested or know someone who is, get in touch with us.
That's it from me. The Yogscart Team would like to wish you all a Merry Christmas and a Happy New Year.
Latest tweets from @yogscart
After some major issues with windows 10 its time to do some development today!
18hours 34mins ago
Sipsco to be redesigned for future releases (image: pre alpha version) T.co
Mar 25 2015, 5:30pm
A video about 1.3 and an update on the project will be up on YouTube this weekend! #excite
Mar 25 2015, 5:27pm
Development livestream : T.co
Mar 24 2015, 3:50pm
Mar 23 2015, 7:01pm
RT @InTheLittleWood: If you have a TWITCH TV account be sure to set up a new password and change what used to be your twitch one on other s…
Mar 23 2015, 4:41pm
Well we will not be using Unity5 as @unity3d have messed up to many features such as light-mapping and physics.
Mar 23 2015, 3:13pm
@LaurenRadderss Something is wrong! Go fix him!
Mar 23 2015, 7:43am