Will to Survive is a real-time survival RPG set in Brighton. You control Will, a resourceful survivor living in a world inhabited by deadly alien invaders. The objective of the game is to keep Will alive for as long as you possibly can. Will to Survive offers a true survival experience unlike any other, it's persistent and perpetual world means even events while you are away from the game are simulated, so make sure you have enough supplies to last or you may well return to find your Will has been destroyed. The game is targeted for most available formats including desktops, mobiles and tablets. What's more Will to Survive will offer you the ability to synchronise your save to any device meaning you can check on your Will any time of the day, even on the move. And, did I mention it's permadeath... if Will dies, you start from the beginning. Everyone has a Will to Survive... how long yours lives is up to you.

Report article RSS Feed Update & New Concept Art!

A quick update regarding progress, a new concept art piece and a link to the first ever Will to Survive news story.

Posted by Liquidoodle on Jul 17th, 2013

It's all hands on deck at the moment with the Kickstarter begin date looming on the horizon. I've been hard at work putting things together on that front, there's pitches to write, press to pursue and videos to get filmed. I took some time away from all that craziness however to get a spot of concept art done.

Alien Type Concept Art

The aim of the images is to show that the aliens will come in various forms. From large mechanical walkers to small drones and not forgetting the bog standard foot soldiers, who will come in various armoured variations... can you call something a foot soldier if they don't have feet?

I also wanted to show the large alien structures the invaders have built which now fill the horizon. They use these to steal precious resources and they don't like that Will is around because he'll be grabbing those resources too.

The game has also had it's first news feature, I sent the prototype build over to Chris Priestman at Indie Statik so he could get a hands-on and see how it currently plays. This is what he had to say Indiestatik.com

I'm hoping to get a few more concept pieces up this week as well as looking into getting the iOS, Mac and OUYA builds up and running. I'll also look into filming the game running on Mobile so you can see how it looks in comparison to the PC build.

Until next time! 

Alex

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nightovizard
nightovizard Jul 17 2013, 6:17pm says:

Very good conceptual art, i like the alien design.

+3 votes     reply to comment
Liquidoodle
Liquidoodle Jul 18 2013, 5:35am replied:

Thanks, in the beginning it took a while sketching different creatures before I found something I was happy with. I would still like to concept new types and possibly improve on the existing ones in the future, variety is the spice of life after all :)

+1 vote     reply to comment
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Will To Survive
Developer
Firing Pin Games
Engine
XNA
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Release Date
TBD
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Will To Survive
Will To Survive Indie Single Player Role Playing
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XNA Public Domain Released Dec 31, 2006