This Game simulates the functions of light Weapon-Systems. NO Crosshairs, NO Hitmarkers, NO Ammocounters!

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This Week i was very busy, so i've only worked on a bit of code, the shootingrange and the targets, and also the weapon movement. It seems to need more concept work, so the development will be easier. Overall the production of the game gets slower as expected :(

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This Week i was very busy, so i've only worked on a bit of code, the shootingrange and the targets, and also the weapon movement. It seems to need more concept work, so the development will be easier. Overall the production of the game gets slower as expected :(

Add:

  • Shootingranges

    • Outdoor
    • IPCS
    • MOUT
    • +Tutorial
  • Moveable Targets
  • Weaponsystems

    • Single-shots
    • Revolver
    • Openbold
  • Weaponcostumisation
    • Optics
    • Magazinetypes
    • Ammotypes (most unique to shotguns)
    • Accessors
  • Weapons
  • Multiplayerconection
  • Inventory
  • Weaponhandling
    • Animation

      • Loading
      • Aiming
      • Shooting
    • States
    • behavior
  • Playercharacter
    • Animation
    • Outer Weapons
  • Splashscreen

Improve:

  • Weaponmovement
  • Weapon pickup system
  • Weapon pickup anims
  • Weapon drop anims
  • Overall menu
  • Credits
  • Options / Configuration
  • The shootingrange
  • Game start
  • Overall code (I was really lazy)
  • DB Logos
  • Icons and Images

And like every time, i'm thankful for every kind of help

Comments
BlitzboyII
BlitzboyII

looking Great!

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Weapon Simulator
Platforms
Windows, Mac, Linux, Web
Developer & Publisher
RayManArmy
Engine
Unity
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RayManArmy
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