Geometry... Geometry never changes. Take control of Bob the Destruct-o-sphere and defend your home against infinite waves of geometric nasties intent on turning you into nothing but pixel dust. Battle over 6 game modes for the highest score in an adrenaline fueled struggle for suvival where swift kills, big combos and well timed bombs are the secret to success. Waves; like the Ocean, is much deeper than it first appears...
Snapshot of where the game is at the end of April.
A lot of games of this genre tend to have so many visuals that it is difficult to see what is going on. I like how the background is a muted blue color, while the active enemies are brighter colors that stand out more.
If you could ensure the gibs that appear when an enemy died stayed the muted pastels - blue, gray, brown, etc., it would help the enemies stand out even more.
i really like that actually, most games tend to have darkness to shroud things, while light can too.
play some BeatHazard, its like this and awesome.