Wake Up Call is a next-generation sci-fi stealth-action shooter with a heavy emphasis on choice-driven gameplay and story in a unique and atmospheric post-apocalyptic world. Wake Up Call tells the story of Kyle Rogers, an ex-special ops soldier who has been awoken after over 150 years of cryostasis sleep. The world went to hell while Kyle slept, and it has been transformed into an alien planet. Experience Kyle’s story through a visceral and intense true first person perspective that allows for heightened immersion and gameplay fluidity. Challenge yourself to beat the game’s smart AI that adds new levels of challenge to the stealth-action genre. And finally immerse yourself in a dynamic and choice-driven story-line that will have you on the edge of your seat until the very end. Wake Up Call will be one epic adventure that any and all sci-fi fans will need to experience.
Apart from the textures there doesn't seem to be much of a change
Well that was the big change, the textures, which I think makes a big difference...
doesn't really...
It is being redone again, but I haven't heard from the artist for a while, so I do not know exactly the progress.
It is certainly a cool design, it seems a bit bland considering the tri count.
Could just be the angle that the picture was taken at. Would you be willing to post a wireframe render of the model?
I will do that as soon as I can, probably won't be till like Wednesday though...
Nice progress, still some things to be worked out.
Sorry, but I'm still going to hound you xD
I can't see the progress you've made to the profile as there is no perspective view, that would be nice.
The texture looks cool and kind of worn. I still think the vents look a tad painted on, but it's really up to your discretion on what you plan to do.
In my personal opinion, I don't care for the red dots. They draw in my sight and hold it rather than directing my eyes to different parts of the gun. A good consideration might be to desaturate the red a bit, but this is just my opinion of course. Maybe make the dots the complimentary colour of tan, like a light blue, and assign it to light? Based on your enviorments they rely heavily on oranges and blues. Might be a cool theme, almost like portal.
Try to get a perspective shot, I really wanna see one.
What's the tri-count?
the top one is the 3p version which is about 2500 i believe and the bottom is the 1p one at around 7k tris. Also, thanks for the input, i like the changing it to blue thing.
I agree with piedoom, changing the red dots to blue in order to fit better with the color scheme in your concept art would be a really good idea.
I don't know if this has been asked yet, but what is this weapon? What will it be firing? (energy weapon or projectile weapon)
It is projectile, but like I wanted to experiment with like blue bullets or something, which is another good argument for the blue dots, which is in the new design btw, more news on that soon.
woot woot :D
That sounds awesome, I like the idea of blue bullets, can't wait to see more updates about this weapon.
(Any chance of seeing a wireframe render?)
Wireframe render is a possibility, but I cannot guarantee when the next weapon update will be.
Wireframe renders are really quick and easy to make, and they show people how good/bad your work really is. So I would recomend posting wireframe and in-engine renders whenever you show weapons instead of just in-engine pics.
(just a suggestion though, feel free to ignore it if you want :D )
I will do that from now on.
its very cool looking but assuming it shoots bullets where do the shells come out?
It doesnt have to have shells. There are caseless ammo right now. The only bad part about caseless ammo is, that it takes up alot of space, so either the caliber will be small or there wont be enought gun powder. And most caseless bullets are squarish.
The gun looks too flat to me, not sure if thats the intention or its just the 3rd person model?