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Rough Model: Creeler
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Armageddon104
Armageddon104 Oct 4 2010, 3:41pm says:

Very odd, I'm not sure if it's the editor but I think it would look better if it was less shiny and more rough and dirt like.

+4 votes     reply to comment
thirdsapper Author
thirdsapper Oct 4 2010, 4:14pm replied:

Thats just one of the default modes in Sculptris.

I'll render it differently from now on.

+2 votes   reply to comment
ALIENwoods
ALIENwoods Oct 4 2010, 3:46pm says:

Have fun with the animating.

+2 votes     reply to comment
thirdsapper Author
thirdsapper Oct 4 2010, 4:18pm replied:

Heh, thanks!

+2 votes   reply to comment
Meatloaf231
Meatloaf231 Oct 4 2010, 4:28pm says:

Oho! I like it. Good job.

+2 votes     reply to comment
hogan_skoll
hogan_skoll Oct 4 2010, 4:40pm says:

Its pretty nice - and i think animation would be ok - maybe 5 bones for the body and maybe the same for the tentacles - a few weighted to each and should be cool beans - depening on how big it is and how it moves though ofc.

+2 votes     reply to comment
hogan_skoll
hogan_skoll Oct 4 2010, 5:39pm replied:

oh yeah the point is that theyre massive - maybe a bit trickyer lol

+2 votes     reply to comment
hogan_skoll
hogan_skoll Oct 4 2010, 7:15pm replied:

oh and your topology is goina need to be goood :)

+2 votes     reply to comment
thirdsapper Author
thirdsapper Oct 5 2010, 12:10am replied:

I've never animated anything like it, so its going to be a unique experience to say the least.

+2 votes   reply to comment
jovian95
jovian95 Oct 4 2010, 6:16pm says:

Thatd scare the **** outta me in non horror games :|....

+2 votes     reply to comment
xXMaNiAcXx
xXMaNiAcXx Oct 4 2010, 9:14pm says:

Ha.. looks really cute... idk if it was supposed to be scary xD

+2 votes     reply to comment
jovian95
jovian95 Oct 4 2010, 9:44pm replied:

It'd scare me lol

+2 votes     reply to comment
thirdsapper Author
thirdsapper Oct 5 2010, 12:15am replied:

I was aiming for creepy, not really scary.

I think them being actually scary will depend on how they move in game, as well as sound and act.

+2 votes   reply to comment
jovian95
jovian95 Oct 5 2010, 7:00pm replied:

I see... sorta

+2 votes     reply to comment
thirdsapper Author
thirdsapper Oct 5 2010, 9:48pm replied:

Creepy and scary takes a lot of factors to get right so that they feel right.

+2 votes   reply to comment
Elementalist
Elementalist Oct 5 2010, 12:59am says:

Ooo, I like that. Cool lookin'. Fear factor will definitely depend on animation, as well as texturing.

+3 votes     reply to comment
theM3nace
theM3nace Oct 5 2010, 11:00am says:

Oh.
Has sculptris come over the doublevertice-producing exporting bug yet?

+2 votes     reply to comment
thirdsapper Author
thirdsapper Oct 5 2010, 2:26pm replied:

I don't think I've ever had such a problem, but if my exports are doing that I can fix them.

+2 votes   reply to comment
nopushbutton
nopushbutton Oct 5 2010, 6:04pm says:

Cool, centipedes deserve more attention!

+2 votes     reply to comment
thirdsapper Author
thirdsapper Oct 5 2010, 9:49pm replied:

I agree!

+2 votes   reply to comment
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Description

Rough design of the Creeler.

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Type
Concept
Date
Oct 4th, 2010
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1116×553
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