A voxel based adventure and RPG. Vox is a highly customizable game where you can create, destroy, edit and build anything you desire. The whole world, every item and object within it, and even the characters and inhabitants of Vox are created using a custom 'Voxel Engine' that allows for an unparalleled level of creativity. Come and explore your imagination!
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[Upcoming] Vox v0.20 | Locked | |
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Oct 22 2012 Anchor | ||
Here is a list of new features that will be added to v0.20 of Vox:
Edited by: AlwaysGeeky |
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Oct 23 2012 Anchor | ||
Already found a bug... very hard to explain, but i have 2 pictures which show the effect. The blocks kinda just turn blue? they are meant to be grey, but when you look from a specific angle they turn blue. Apart from that, v0.19 is good and i like the added features |
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Oct 23 2012 Anchor | ||
That is very weird... thanks for the screenshots... does it just change when you move around and look at a different angle with the camera? Hmmmm Also glad you are liking version v0.19 Stay tuned for more cool features coming soon. |
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Oct 23 2012 Anchor | ||
When you look away from a few specific points on the screen, it turns blue. But as soon as you look a little away, it goes back to normal... not a huge problem, just it annoys me when im walking |
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Nov 6 2012 Anchor | ||
I just bought 0.19 and played a few minutes for the first time. My first impressions: So much for now. As I didn't find the manual in this forum, I'm gonna play and try on my own now. ;-) |
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Nov 6 2012 Anchor | ||
Hi egimi, Thanks for your post and thank you for your support by buying the game. You will be happy to know that a lot of what you talked about will be improved and fixed for v0.20 that I am planning on releasing soon. At the moment there isnt a tutorial or help as this is still a pre-alpha and lots of stuff is regularly changing, such as controls. You can find the current controls and keys in the readme.txt file that is also included with the package. In v0.20 you can also use the right mouse button to "lock-on" or target enemies so that they are easier to attack. Combat is one of my big focuses now and I plan to improve it drastically Also sorry about the unskippable intro... lol I really am going to put a skip in sooner rather than later. Cheers! |
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Nov 7 2012 Anchor | ||
Thanks for your elaborate answer. I'm looking forward to trying that, and everything else that you'll give us in 0.20! I want to add that I greatly appreciate your work, and I believe there's huge potential in Vox. I'd love to be of help, be it just by nagging you with every tiny bit that I don't like. ;-) One more thing: It has been mentioned before in another thread by someone that the map was too small. I second that. Playing a different game as well which offers virtually endless landscapes to roam, I feel quite claustrophobic here. Keep up the good work! |
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Nov 7 2012 Anchor | ||
Worlds in Vox are actually infinite... much in the same way that Minecraft is... but for the early versions and the pre-alpha I put limits on the world size so that the player focus can be on other things such as the creation and gameplay elements, but as I add more features and make the game more complete I will be re-enabling the infinite landscape generation again, so you will pretty much never get to the end of the world, either by digging down or running to the sides. Also there will be a vast cave system that is underneath the world and you will have to find and explore this, as part of the gameplay. Kinda like digging and mining in Terraria, have you played that game? |
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Nov 7 2012 Anchor | ||
I *love* this!
No I haven't. But I just had a look at their wiki. It's far more complex, of course, but still reminds me of DigDug (http://en.wikipedia.org/wiki/Digdug) -- LOL |
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Nov 9 2012 Anchor | ||
Have you an idea of how the multiplayer will work ? |
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Nov 9 2012 Anchor | ||
Yes I have some ideas, but multiplayer is a feature that will be added after the game is more feature complete and out of pre-alpha |
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