A voxel based adventure and RPG. Vox is a highly customizable game where you can create, destroy, edit and build anything you desire. The whole world, every item and object within it, and even the characters and inhabitants of Vox are created using a custom 'Voxel Engine' that allows for an unparalleled level of creativity. Come and explore your imagination!

Forum Board
by member
  Thread Author Posts Last Post
New Features (Games : Vox : Forum : New Features) Closed
Sort out the scale sliders when editing characters AlwaysGeeky AlwaysGeeky - read

Jun 30 2013, 12:21pm

Add character load pulldown for saved characters AlwaysGeeky AlwaysGeeky - read

Jun 30 2013, 12:21pm

Add codex in-game AlwaysGeeky AlwaysGeeky - read

Jun 28 2013, 10:17am

Dont spawn chests or ore deposits in towns AlwaysGeeky AlwaysGeeky - read

Jun 24 2013, 5:12pm

Figure out why item spawning, or loading causes lag spike AlwaysGeeky AlwaysGeeky - read

Jun 24 2013, 10:40am

Ignore pickups on item saving to file. AlwaysGeeky AlwaysGeeky - read

Jun 24 2013, 10:40am

Don't spawn enemies until world loaded. AlwaysGeeky AlwaysGeeky - read

Jun 24 2013, 10:40am

Make NPC companion HUD animate out when speech bubble quest is opened AlwaysGeeky AlwaysGeeky - read

Jun 23 2013, 10:58pm

Make NPC Companion HUDS disappear when animating out AlwaysGeeky AlwaysGeeky - read

Jun 23 2013, 10:58pm

Bring back fog AlwaysGeeky AlwaysGeeky - read

Jun 23 2013, 10:29am

Reduece torch light intensity during the day time AlwaysGeeky AlwaysGeeky - read

Jun 23 2013, 10:19am

Make enemiy targetting a priority over NPC follow interaction AlwaysGeeky AlwaysGeeky - read

Jun 23 2013, 9:47am

Flying shooting enemies AlwaysGeeky AlwaysGeeky - read

Jun 23 2013, 1:03am

organise export folder AlwaysGeeky AlwaysGeeky - read

Jun 23 2013, 1:03am

Random NPCs based on saved characters AlwaysGeeky AlwaysGeeky - read

Jun 22 2013, 11:17pm

Hightlight equip slot when you hover over an item in the inventory AlwaysGeeky AlwaysGeeky - read

Jun 22 2013, 12:25pm

Create FPS limiter and controls to reduce FPS using GUI AlwaysGeeky AlwaysGeeky - read

Jun 20 2013, 10:42pm

Spawn and despawn enemies based on player position AlwaysGeeky AlwaysGeeky - read

Jun 20 2013, 4:39pm

Limit the number of enemies spawned and total enemies AlwaysGeeky AlwaysGeeky - read

Jun 20 2013, 4:39pm

Crafting GUI over the top of Companion HUD AlwaysGeeky AlwaysGeeky - read

Jun 18 2013, 10:22pm

Change idle and non-combat hands to face downwards AlwaysGeeky AlwaysGeeky - read

Jun 18 2013, 1:18pm

Add back in functionality to create NEW items AlwaysGeeky AlwaysGeeky - read

Jun 17 2013, 3:50pm

Biome manager AlwaysGeeky AlwaysGeeky - read

Jun 16 2013, 11:08am

No camera delay in first person AlwaysGeeky AlwaysGeeky - read

Jun 16 2013, 11:08am

add progress bar to crafting gui AlwaysGeeky AlwaysGeeky - read

Jun 11 2013, 8:32pm

Information

A forum to list and keep track of new features being implemented.