Vizaris is a 3D, open world, single & multiplayer, fantasy role playing game, which is available now. Vizaris has large, weekly content updates, which expand and improve every area of the game.
Outfit equipping has been majorly improved this week, with the player now able to selectively equip parts of their entire outfit...
It’s week fifty six of the Vizaris updates. This week has the introduction of a major new gameplay feature, in the form of equipable Armor (and outfits...
This week we have a pretty small update, as all hands were focusing on getting Ro'to Village. There almost wasn't an update, but I figured a small one...
Fifty two weekly updates! That’s a year’s worth of weekly updates for Vizaris.
This week we've got a ton of fixes for little annoyances, as well as some significant performance gains once again. This week should clean up the last...
NPC Disposition, Stealing, and Crime! All these and more in the latest Vizaris update!
We're back with a big update, including significant performance improvements, one of the largest revised areas yet, and pretty significant additions to...
Take a look at some of the upcoming creatures for Vizaris.
This week, Vizaris received a number of performance enhancements, stability improvements, and small-feature upgrades. There are no new major features...
This week we’ve got a boat load of improvements for the controller support last week. This takes us to about 95 percent compatibility with controllers...
The biggest addition to Vizaris this week was the near-complete support of controllers to the game. Simply plug in your Xbox One controller, or gamepad...
No game update this week, but here's some creature art to tease you.
Another week goes by, and our team has cracked out another list of changes and improvements.
We've got a pretty hefty list of changes this week, including a massive overhaul of combat which should dramatically improve the feel of the game.
This week we've got quite a list of little changes, tweaks, and improvements, including some new sounds, music, animations, and some refined gameplay.
We've got some pretty cool additions this week, including the usual area revisions, gameplay updates, unarmed combat, new features, and more.
This week we've taken advantage of the work on the personality system done last week, and used it to push a much larger variety of combat personality...
Vizaris weekly update 38 is live! Features the framework of the new combat AI / personality system (Including staggered advancing, surrendering and fleeing...
This week we're hoping to make up for the smaller update last week, by having a pretty big update this week. We're continuing the theme of last week with...
This week pretty much all of the programming time was dedicated to improving the map, as a result, it is now possible to pan around, and actually zoom...
Happy New Year. After a break for Christmas, we're all back and kicking for another update to Vizaris. We'll now resume our weekly schedule of updates...
We’ve done some significant improvements to some areas of the game world, and some MASSIVE overhauls to combat. Some other preparation and maintenance...
This week we've got some new visuals, and a whole bevy of minor tweaks, fixes, and improvements. We were finally able to get some proper foliage into...
This week we have an expanded game area, some newly improved graphics, some new sounds, and more!
Yet another foundational feature was added this week. This time it was the virtue system, which is a core foundational piece for the upcoming skill system...
This week, all of the code work was focused on making crafting a fully functional and integrated system in the game. You can now open the crafting menu...
This week was generally focusing on some cleanup and optimizations. What this means for you is hopefully a noticeably faster game – Our development...
A significant amount of this week’s work went into getting item durability functioning. This allows items to be damaged when used, reducing in value...
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