The first chapter of a new tactical role-playing game series, coming to the PC market Q1 2012.
A few screenshots of the various areas of the Velisia Game Editor coded by Matt Sanders
Within the editor we are able to:
- Build the Gameplay maps and define the render settings that the game engine will use for rendering objects behind one another. In the screenshot of the house the line crossing the asset defines if the player character will be drawn infront of the asset or as a slightly transparent version behind the asset.
- Set up the game actors animations by importing sprite sheets, setting them to game states within the engine such as walking, dying or multiple idle states that it will cycle though.
- Define the skills that the characters will have in game, setting the attacks range, damage inflicted, area effect size, action point cost and any special effects of attacks such as heals or movement based abilities.