Vampire: The Masquerade – Redemption is a role-playing video game released for personal computers on June 7, 2000, by Activision. The game follows the adventures of a French crusader, Christof Romuald, through Prague and Vienna in the Dark Ages and modern-day London and New York City. The game is based on the tabletop role-playing game Vampire: The Masquerade. The game's graphics were highly advanced for its time, including then-novel effects such as multiple shadows rendered dynamically from in-game light sources. Vampire: The Masquerade – Redemption also includes a multiplayer game mode in which one player takes the role of the storyteller. The game itself is divided into two parts, one medieval and one modern, each of which play differently.
This tool puts storytelling in multiplayer to a whole new level. You can raise/lower/turn/rotate/etc any item/player/prop/anything via disciplines.
Tool created by Craig Paine. Mirrored here for archival purposes. Special thanks to Mort for locating it.
Locate the game.ndd in Vampire\misc if its not there.. open the Resource.nob with winzip and extract it
then take it off read only and add all the lines in the "Common" discipline group
Then add all the .class files to ur Codex folder.. in ur main vampire folder Vampire\Codex.. if there
isnt one just make 1 and add em all to there.. and thats it :)
The "particle_list.txt" must be placed in ur main vampire folder.. or there
will be no particles to spawn!!
game.ndd lines
HeightIncrease DGRP_Common nukeIcon DisciplineHeightIncrease - 0x01 0 0.0 9999.0 0.0 4 0 0 0 0 0 0 200 200 200 200 200 - - - - - -
HeightIncrease2 DGRP_Common nukeIcon DisciplineHeightIncrease2 - 0x01 0 0.0 9999.0 0.0 4 0 0 0 0 0 0 200 200 200 200 200 - - - - - -
HeightDecrease DGRP_Common nukeIcon DisciplineHeightDecrease - 0x01 0 0.0 9999.0 0.0 4 0 0 0 0 0 0 200 200 200 200 200 - - - - - -
HeightDecrease2 DGRP_Common nukeIcon DisciplineHeightDecrease2 - 0x01 0 0.0 9999.0 0.0 4 0 0 0 0 0 0 200 200 200 200 200 - - - - - -
ItemLift DGRP_Common nukeIcon DisciplineItemLift - 0x02 0 0.0 9999.0 0.0 4 0 0 0 0 0 0 200 200 200 200 200 - - - - - -
WeaponLift DGRP_Common nukeIcon DisciplineWeaponLift - 0x02 0 0.0 9999.0 0.0 4 0 0 0 0 0 0 200 200 200 200 200 - - - - - -
PropLift DGRP_Common nukeIcon DisciplinePropLift - 0x02 0 0.0 9999.0 0.0 4 0 0 0 0 0 0 200 200 200 200 200 - - - - - -
ParticleSelectorMinus DGRP_Common nukeIcon DisciplineParticleSelectorMinus - 0x01 0 0.0 9999.0 0.0 4 0 0 0 0 0 0 200 200 200 200 200 - - - - - -
ParticleSelectorMinus2 DGRP_Common nukeIcon DisciplineParticleSelectorM2 - 0x01 0 0.0 9999.0 0.0 4 0 0 0 0 0 0 200 200 200 200 200 - - - - - -
ParticleSelectorPlus DGRP_Common nukeIcon DisciplineParticleSelectorPlus - 0x01 0 0.0 9999.0 0.0 4 0 0 0 0 0 0 200 200 200 200 200 - - - - - -
ParticleSelectorPlus2 DGRP_Common nukeIcon DisciplineParticleSelectorPlus2 - 0x01 0 0.0 9999.0 0.0 4 0 0 0 0 0 0 200 200 200 200 200 - - - - - -
ParticleSpawn DGRP_Common nukeIcon DisciplineParticleSpawn - 0x01 0 0.0 9999.0 0.0 4 0 0 0 0 0 0 200 200 200 200 200 - - - - - -
ParticlePlacerForward DGRP_Common nukeIcon DisciplineParticlePlacer0 - 0x01 0 0.0 9999.0 0.0 4 0 0 0 0 0 0 200 200 200 200 200 - - - - - -
ParticlePlacerLeft DGRP_Common nukeIcon DisciplineParticlePlacer1 - 0x01 0 0.0 9999.0 0.0 4 0 0 0 0 0 0 200 200 200 200 200 - - - - - -
ParticlePlacerRight DGRP_Common nukeIcon DisciplineParticlePlacer2 - 0x01 0 0.0 9999.0 0.0 4 0 0 0 0 0 0 200 200 200 200 200 - - - - - -
ParticlePlacerBack DGRP_Common nukeIcon DisciplineParticlePlacer3 - 0x01 0 0.0 9999.0 0.0 4 0 0 0 0 0 0 200 200 200 200 200 - - - - - -
ParticleRemove DGRP_Common nukeIcon DisciplineParticleRemove - 0x01 0 0.0 9999.0 0.0 4 0 0 0 0 0 0 200 200 200 200 200 - - - - - -
ParticleLift DGRP_Common nukeIcon DisciplineParticleLift - 0x01 0 0.0 9999.0 0.0 4 0 0 0 0 0 0 200 200 200 200 200 - - - - - -
RotateParticleX DGRP_Common nukeIcon DisciplineRotateParticleX - 0x01 0 0.0 9999.0 0.0 4 0 0 0 0 0 0 200 200 200 200 200 - - - - - -
RotateParticleY DGRP_Common nukeIcon DisciplineRotateParticleY - 0x01 0 0.0 9999.0 0.0 4 0 0 0 0 0 0 200 200 200 200 200 - - - - - -
RotateParticleZ DGRP_Common nukeIcon DisciplineRotateParticleZ - 0x01 0 0.0 9999.0 0.0 4 0 0 0 0 0 0 200 200 200 200 200 - - - - - -
SelectParticlePlus DGRP_Common nukeIcon DisciplineSelectParticlePlus - 0x01 0 0.0 9999.0 0.0 4 0 0 0 0 0 0 200 200 200 200 200 - - - - - -
SelectParticleMinus DGRP_Common nukeIcon DisciplineSelectParticleMinus - 0x01 0 0.0 9999.0 0.0 4 0 0 0 0 0 0 200 200 200 200 200 - - - - - -
CaptureThing DGRP_Common nukeIcon DisciplineCaptureThing - 0x02 0 0.0 9999.0 0.0 4 0 0 0 0 0 0 200 200 200 200 200 - - - - - -
RotateThingX DGRP_Common nukeIcon DisciplineRotateThingX - 0x01 0 0.0 9999.0 0.0 4 0 0 0 0 0 0 200 200 200 200 200 - - - - - -
RotateThingY DGRP_Common nukeIcon DisciplineRotateThingY - 0x01 0 0.0 9999.0 0.0 4 0 0 0 0 0 0 200 200 200 200 200 - - - - - -
RotateThingZ DGRP_Common nukeIcon DisciplineRotateThingZ - 0x01 0 0.0 9999.0 0.0 4 0 0 0 0 0 0 200 200 200 200 200 - - - - - -
ThingPlacerForward DGRP_Common nukeIcon DisciplineThingPlacer0 - 0x01 0 0.0 9999.0 0.0 4 0 0 0 0 0 0 200 200 200 200 200 - - - - - -
ThingPlacerLeft DGRP_Common nukeIcon DisciplineThingPlacer1 - 0x01 0 0.0 9999.0 0.0 4 0 0 0 0 0 0 200 200 200 200 200 - - - - - -
ThingPlacerRight DGRP_Common nukeIcon DisciplineThingPlacer2 - 0x01 0 0.0 9999.0 0.0 4 0 0 0 0 0 0 200 200 200 200 200 - - - - - -
ThingPlacerBack DGRP_Common nukeIcon DisciplineThingPlacer3 - 0x01 0 0.0 9999.0 0.0 4 0 0 0 0 0 0 200 200 200 200 200 - - - - - -
ThingLift DGRP_Common nukeIcon DisciplineThingLift - 0x01 0 0.0 9999.0 0.0 4 0 0 0 0 0 0 200 200 200 200 200 - - - - - -
ThingRemove DGRP_Common nukeIcon DisciplineThingRemove - 0x01 0 0.0 9999.0 0.0 4 0 0 0 0 0 0 200 200 200 200 200 - - - - - -
Moving:
When u re-position it will move dependent on the caster's position.. e.g. if ur player is
facing forward the thing will be moved away from ur player if u cast forward, no matter
which way the camera is facing!!
Particles:
First, you cannot select a particle that has already been placed.. e.g. if u have a saved map
and theres a particle u want to move.. you CANT and there isnt a way to.. YET :)
You'll need to spawn one.. to do this, using the ParticleSelector Disciplines, they will load
the particle_list.txt and then u can scroll through them.. once u have found what u want
use the ParticleSpawn discipline to create it, now u can do whatever u want to it! The Height
disciplines are used to change the amount the item is moved, this isnt just used for height..
its used for everything!!
If u have spawned a few particles and u want to change the position of a specific one use the
SelectParticle to scroll through all the particles u created..
Props/Items:
There are three disciplines to just lift/lower a prop/item immediately so u dont have to select
it with the CaptureThing Discipline, these are: ItemLift, WeaponLift, PropLift.
You won't need to spawn a thing with a discipline and u can re-position existing things..
To do this you will need to cast CaptureThing on the thing u want to re-position.
It might seem awkward at first, but its easy once u get used to it :)
Adding new particles:
Just add the template name of the new particle template name into the "particle_list.txt"
Mordred - for giving me a reason to keep playing/editing V:TMR :)
Dogg & LadyTower - for hosting my site
Nihilistic - if it wasnt for their shit work i wouldnt have made this.
And to whoever reminded me about not being able to move props...
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