Heretic II
AdventureThis new perspective on the Heretic/HeXen universe was the biggest critical success in Raven Software's storied history. With dozens of awards and numerous...
Valogria is an action-adventure game, inspired by the 16-bit era. Victor is a peaceful man who never ventures too far from the house, until... He is awoken one night by the sound of footsteps within his house. He finds a note which leads him to venture out into the Kingdom of Valgoria on an epic quest to find the reasons behind the mysterious visitor in the night. Along the way, he will discover creatures, enemies, and friends which he never dreamed existed. The game is paying tribute to old action adventure games..... It is a long epic quest featuring several dungeons with big bosses at the end of them.
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This new perspective on the Heretic/HeXen universe was the biggest critical success in Raven Software's storied history. With dozens of awards and numerous...
A block-building role-playing game with a charming single player campaign and a robust multiplayer building mode that supports up to four players online...
Hollow Knight is a classically styled 2D action adventure across a vast interconnected world. Explore twisting caverns, ancient cities and deadly wastes...
Drakan: Order of the Flame is an action-adventure computer game. The game follows Rynn, a young woman with extraordinary martial skills, and an ancient...
Explore a vibrant world rich with the beauty of nature – but inhabited by awe-inspiring, highly advanced machines. As a young machine hunter named Aloy...
This is the enthralling story of two worlds ... the world of fantasy and the world as we know it. Once upon a time, these two were one, but now they exist...
I am currently working on this game, but the work is coming along slowly as I narrow down the correct framework and engine to use in order to achieve all the gameplay features that I want to implement.
I am bouncing back and forth between Monogame, Libgdx, and the Unreal engine. Demos that I have started on have been most successfully created using Monogame or Libgdx. With Libgdx taking the lead in that it seems to be the game framework or engine that is most easily implemented with the Tile Maps that I have been creating with the Tiled tile map program...