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Instead of a traditional "TAB targetting" level-based model Divergence uses skill-based progression of individual professions, or groups of professions, in addition to a fluid shooter-style combat system.
Crafting in Divergence allows for an expansive experience of sampling, harvesting, experimentation and creation of unique items.
Another important feature is a foundation rooted in player-housing and player cities.
Head to our Indiegogo campaign and help support the project!
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New wesbite!!! www.divergence-online.com
and interview!!!! Mmorpg.com
Hey guys if you want to see more from this project head over to the new forums we're all chatting it out there! This game is ganna rock!