Instead of a traditional "TAB targetting" level-based model Divergence uses skill-based progression of individual professions, or groups of professions, in addition to a fluid shooter-style combat system.
Crafting in Divergence allows for an expansive experience of sampling, harvesting, experimentation and creation of unique items.
Another important feature is a foundation rooted in player-housing and player cities.
Head to our Indiegogo campaign and help support the project!
No downloads have been uploaded. Join now to share files with the community.