Unreal Tournament is the sucessor to the awesome game that was Unreal. Boosting the most advanced gaming engine when it was released, this game kicks some serious arse. Unreal Tournament's got it all without a doubt: ton's of amazing levels, kick-ass weapons, brain-melting modes of play, unbelievably deadly bots, and a slew of other features bound to have your happiness glands working overtime! I have not even mentioned the mod's either, and boy are they bountiful and bloody brilliant, with titles such as Strike Force. So give this game and spin, then crank up a few of it's mods and you will be wondering how you lived without this game!
UShock is a experimtenal Unreal level viewer for all Unreal game series from Unreal1 to UT2004! (tested: Unreal1, UT99, WOT, Unreal2, UT2003, UT2004).UShock loads all the dependend packages (Textures, Static-Meshes etc.) and displays everything using a simple (more or less;-) OpenGL renderer.To view a level just select Unreal game directory (i.e.: C:\Unreal, C:\UT2004)and the desired level on the popup-GUI-Window and press "run". (Installation:unpack the contents of the zip-file in a local directory. IMPORTANT: UShock.exe and wxmsw24.dll have to reside in the same directory!)
README.txt updated 16.07.2005 by Diablo
mail: diablo_proxy 'at' gmx 'dot' net
project summary page: Sourceforge.net
project home page: Ushock.sourceforge.net
"Make Something Unreal" contest: Unrealtournament.com
UShock is a experimtenal Unreal level viewer for all Unreal game
series from Unreal1 to UT2004! (tested: Unreal1, UT99, WOT, Unreal2, UT2003, UT2004)
UShock loads all the dependend packages (Textures, Static-Meshes etc.)
and displays everything using a simple (more or less;-) OpenGL renderer.
To view a level just select Unreal game directory (i.e.: C:\Unreal, C:\UT2004)
and the desired level on the popup-GUI-Window and press "run".
Installation:
-------------------
* unpack the contents of the zip-file in a local directory
IMPORTANT: UShock.exe and wxmsw24.dll have to reside in the same directory!
Requirements:
-------------------
* desired Unreal game content (of course)
* full OpenGL support (at least 1.3.0)
-> required extensions: ARB/EXT_multitexture, ARB/EXT_texture_compression[_s3tc], ARB/EXT_texture_env_combine
-> recommended extensions: ARB_vertex_buffer_object
(up to date drivers might help)
* graphics hardware: tested on GeForce2TGS and moblity Radeon 9700 (m11)
-> should run on all mainstream cards
Hint:
-------------------
If your desktop color-depth is set to 32 bit and
you try to start UShock with 16 bit fullscreen mode,
the thing is likely to crash (in this case no correct
gl-driver will be loaded)
Controls:
-------------------
W - forward
S - back
A - left
D - right
F1 - center camera
m - change rendering mode (normal, flat, wireframe, lightmaps only, nolightmaps)
Esc - quit program
Build-Hints:
-------------------
You'll need wxWidgets library (at least 2.4xx) and under Linux the SDL lib.
check out the Makefile first if you want to compile it under Linux - you need an 'old' g++ version for wx-dependend builds
If you are using VisualSTudio .Net there will be some stupid memory error on release-build (debug works)
Verison history:
-------------------
version 0.3:
* .uz2 package support (packages will be uncompressed on the fly)
* hack to load levels from the ut2004 dvd (choose x:\CD1 as Unreal-root directory - very slow because of many 'fseek' calls)
version 0.2:
* lightmap support for ut2003/4 (DXTn Lightmaps only)
* "Wheel of Time" support (ArVer 68 -> UT1 Tech)
* possibility to switch between different rendering modes (m-key)
* support for new 'Material' classes like texpanners, texrotators etc
(just have a look at AS-Convoy ;-)
* rendering fixes for 'Shader' class (well its very tricky to imeplement Unreal shading system correctly...)
* better Unreal1-Tech blending support (including PF_AutoUVPan)
* group-namespaces fixed (package.group.object)
version 0.1
* package support for Unreal1, UT1, Unreal2, UT2003/4 (ArVer 60-127)
* simple terrain rendering added
* GUI config added
LICENCE:
-------------------
COPYRIGHT 2005, Bertram Thomass
This file is part of UShock. UShock is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. UShock is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Nexuiz; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-> see gpl.txt or Gnu.org
This Program uses public-Header Information available at Unreal.epicgames.com
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
UShock v0.3 (Built: Jul 31 2005 17:25:29)
--- cm_system_win32::cm_system_win32 ---
System Initialisierung.
--- UApp::UApp ---
UShock Initialisierung
System: x86/Win32 system
--- cm_context_gl_win32::cm_context_gl_win32 ---
WGL Initialisierung.
lade Graphik-Library OpenGL32.dll
Pixelformat: 640x480 pixel(16) depth(24) stencil(8)
***********************************************
*** Checkoint Failed! [ Expeption-Handler ] ***
Errmsg: Callstack: UOpenGLRenderDevice::UOpenGLRenderDevice <- UApp::UApp <- main
Datei:
Zeile: -1
Sie koennen einen Bug-Report an diablo_proxy@gmx.net schicken!
Das Programm wird beendet.
***********************************************
Hmm .. It always works great for me ... That error message is about issues when running in a windowed mode.Try running it in full screen.
Also,always use same color depth as you use in desktop.