MH-DECK2003-V2 - UNREALTOURNAMENT -
MONSTERHUNT Map Conversion by Kaal979
Peoples always wanted it - StarWars - StarTrek - Incubation - Quake - Doom - WingCommander - Dune - Descent - Command&Conquer; - PhantasyStar - Tribes - Lexx - Warzone - Warhammer - all in one game - now that is UNREAL! The map features my pawn skins from one of the greatest DM maps of all times - DM-CUT-KillGorado where they acted as secret map refreshers. The map itself is one of UTs finest custom maps and literally asked for a coop setup though it is basically a DM map. Fortunately i did map conversions before and knew the necessary steps to perfect my vision which was finished in less than four days. The map is fully playable offline but i hope it finds fans and servers. Use the Mutators "StopYourFighting" to stop the monsters fighting each others and "AMadMansDream" to have more corpses laying around and "ExcessiveTime" for Health and ammo regeneration. The map is best played at medium world detail because then the zombietrooper doesnt look overdetailed! This makes no bad effect on the other pawn skins since they are 512 instead of 256 pixels. Should no monsters appear open UnrealEditor and under advanced options set bnomonsters to false! In case the timelimit reverts to 20 type in the console: "set Botpack.TeamGamePlus TimeLimit 0"Who wants to edit the map must consider to build pathes only without spawnpoints in geometry. Thousand thanks to all involved and good gaming!
Changelog V2: Map is now alot more server friendly with separate spawn room and no monster angering as spectator plus a few forgotten adjustement here and there!