a spaceship-building, crew-management, space-exploration game.

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Report RSS Crew : Building blocks and Space Walking. (view original)
Crew : Building blocks and Space Walking.
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explorer13
explorer13 - - 238 comments

Are the green dots pathfinding? I am amazed at how fast progress is going on this, cool stuff!

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rebellion534 Author
rebellion534 - - 104 comments

they are a marker that tells there is a block going to be build there. Its temporary at the moment, it will be probably the actual shape in the future.

haha thanks! I've been actually really slow in the last few weeks, trying to recover my motivation because of the holiday break.

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SIGILL
SIGILL - - 1,157 comments

Staying motivated is the hardest part of software development, isn't it? ;) Especially if you have a full-time job (or are a student) and only have a few hours a day to spend on other things.. :(

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rebellion534 Author
rebellion534 - - 104 comments

Haha yes! That's why I actually left my job lol, to work on the game full-time. The thought of losing my savings over time really gives me the motivation to work fast and harder. ( I am really hoping I am not going to regret this decision after a few more months! haha )

But still, there are still 'those days' right after you worked for few weeks straight that you will feel really tired. I just had to accept that taking a break is a huge part of the development and I don't have to feel guilty about it :D

You have a really great profile! First engine I attempted to learn was Torque, but can't comprehend it. Good thing Unity was there. :-)

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SIGILL
SIGILL - - 1,157 comments

I can only have massive respect for quitting your job to focus on your game! After 20 weeks of a full-time game development internship I have decided that I am not going to work on games full-time again. I do like it a lot, but it feel like it is a way too big risk.

And of course taking breaks is an important part and as a lot of studies apparently have shown, taking a break actually increases productivity :P

Thanks, it took me a lot of time, effort and perseverance (but hey, I paid for the license...) before I finally understood what I was doing with Torque. I did in the end switch to Unity (and more recently UDK) because it's much more user-friendly and it allows productivity to be WAY higher!

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rebellion534 Author
rebellion534 - - 104 comments

I am currently crashing at my parents house, and as a young guy with no kids and responsibilities, I thought this is the perfect time to quit job and take risk!

That's really nice, I hope to study more techs in the future. Right now I only have Unity3D and C# under my tools haha.

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rebellion534 Author
rebellion534 - - 104 comments

also, glad to see you are still here! :-)

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