A roguelike game inspired by the literature of Jorge Borges, Umberto Eco & Neal Stephenson, and the games Europa Universalis and Dark Souls. URR aims to explore several philosophical and sociological issues that both arose during the sixteenth and seventeenth century (when the game is approximately set), and in the present day, whilst almost being a deep, complex and highly challenging roguelike. It explores questions of philosophical idealism, cryptography, linguistics and the writing and formation of the historical record, and will challenge players to hopefully think in ways and about themes that are rarely touched upon by games.

Post news Report article RSS Feed Ultima Ratio Regum v0.2.1 released!

Bugfixes, resources map, exporting to .png, and a bunch of other smaller additions.

Posted by UltimaRatioRegum on Dec 3rd, 2012

Just a quick update today, IndieDB. The inevitable post-release bug-fix release has now been... released! This is version 0.2.1. It contains fixes for the two major bugs people noticed in 0.2.0, the ability to export map files to .png, improved ability to scroll and look around the world, and has also added the Resources map, which shows both the level of food and the supply of mineral resources in certain squares, as in the example below:

Get it at Ultimaratioregum.co.uk

You can keep up to date on my devblog, Facebook page, or Twitter feed. The devblog is updated weekly on Mondays, Facebook a few times a week, and the Twitter roughly daily. Any thoughts, please leave them in the comments! Version 0.3.0 is now in the works, and will generate languages, myths, histories, coats of arms, flags, and entire civilizations. It'll be a big one, but I'm hoping to keep the updates coming regularly, and maybe put out a 0.2.0 in the mean time. Stay tuned...

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Ultima Ratio Regum
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Ultima Ratio Regum Roguelike