Ultima Ratio Regum is a middle-ground between roguelikes, RPGs and strategy games. It has no fantasy elements and seeks instead to be closer to a realistic history simulator, and a strategy/4x game which just happens to be in ASCII. Combat is rare and deadly - whilst these mechanics are modeled in detail, exploration, trade and diplomacy factors will have just as much effort put into them.

Report article RSS Feed Ultima Ratio Regum v0.2.1 released!

Bugfixes, resources map, exporting to .png, and a bunch of other smaller additions.

Posted by UltimaRatioRegum on Dec 3rd, 2012

Just a quick update today, IndieDB. The inevitable post-release bug-fix release has now been... released! This is version 0.2.1. It contains fixes for the two major bugs people noticed in 0.2.0, the ability to export map files to .png, improved ability to scroll and look around the world, and has also added the Resources map, which shows both the level of food and the supply of mineral resources in certain squares, as in the example below:

Get it at Ultimaratioregum.co.uk

You can keep up to date on my devblog, Facebook page, or Twitter feed. The devblog is updated weekly on Mondays, Facebook a few times a week, and the Twitter roughly daily. Any thoughts, please leave them in the comments! Version 0.3.0 is now in the works, and will generate languages, myths, histories, coats of arms, flags, and entire civilizations. It'll be a big one, but I'm hoping to keep the updates coming regularly, and maybe put out a 0.2.0 in the mean time. Stay tuned...

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Ultima Ratio Regum
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