A roguelike game inspired by the literature of Jorge Borges, Umberto Eco & Neal Stephenson, and the games Europa Universalis and Dark Souls. URR aims to explore several philosophical and sociological issues that both arose during the sixteenth and seventeenth century (when the game is approximately set), and in the present day, whilst almost being a deep, complex and highly challenging roguelike. It explores questions of philosophical idealism, cryptography, linguistics and the writing and formation of the historical record, and will challenge players to hopefully think in ways and about themes that are rarely touched upon by games.

Post news Report article RSS Feed Ultima Ratio Regum and the 'Great Alpha Consultation'

New screenshots, and the ability to have your say on the central focus the alpha will have.

Posted by UltimaRatioRegum on Oct 10th, 2011

Ultima Ratio Regum, my 'strategy roguelike', continues to come along nicely. My thanks to all of you who have subscribed to my Twitter or Liked the Facebook page - I hope to keep those updated regularly! This recent screenshot, below, shows the player character in combat with a Cyclops while dual-wielding a pair of shortswords (you may need to open it in a new tab to see it fully):

In the mean time, I'm currently hosting what I'm terming the 'Great Alpha Consultation'. Since there are several key focuses for the initial alpha - those of combat, the variety of creatures, the AI, and the UI, I thought it would be appropriate to get some input from the community on what direction the game is heading! Possibilities for next features include riding, siege weapons, and much more.

The Great Alpha Consultation can be found here on my devblog. I'm hoping to get as much conversation going as possible about the direction the game is heading, and what unique features in no other roguelikes people are most interested to see. So come along and have your say! After the Consultation and the first release, I've got a few competitions planned, too, which'll be announced in due time. And, gradually, we move towards the first alpha...

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AFellowStalker Oct 10 2011 says:

Two suggestions, 1. A beta. Many mod developers hate this but it allows the community to be happy, them to be able to properly suggest and them to even help you.

2. A forum, cause why the hell not.

+1 vote     reply to comment
UltimaRatioRegum Author
UltimaRatioRegum Oct 11 2011 replied:

Thanks for the thoughts! There will be a beta, but that's a huge way in the future. I'm definitely going to have one, but I'm barely at alpha level currently. Why do mod developers hate it? Still, I'm not a mod developer, so there's no issue there :)

As for a forum - I will definitely put one up, but at least once the first alpha is out. Should be particularly useful for bug reports, and suggesting future ideas...

+1 vote   reply to comment
dafishanator Oct 12 2011 says:

Nice art style. And I agree 100% with the previous commenter. There has to be a beta in order to get more interest :)

+1 vote     reply to comment
UltimaRatioRegum Author
UltimaRatioRegum Oct 14 2011 replied:

Thanks! Trying to make it as clean as possible, but still keep it looking interesting. There will be, but it'll be a while... :)

+1 vote   reply to comment
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