Ultima Ratio Regum, my 'strategy roguelike', continues to come along nicely. My thanks to all of you who have subscribed to my Twitter or Liked the Facebook page - I hope to keep those updated regularly! This recent screenshot, below, shows the player character in combat with a Cyclops while dual-wielding a pair of shortswords (you may need to open it in a new tab to see it fully):
In the mean time, I'm currently hosting what I'm terming the 'Great Alpha Consultation'. Since there are several key focuses for the initial alpha - those of combat, the variety of creatures, the AI, and the UI, I thought it would be appropriate to get some input from the community on what direction the game is heading! Possibilities for next features include riding, siege weapons, and much more.
The Great Alpha Consultation can be found here on my devblog. I'm hoping to get as much conversation going as possible about the direction the game is heading, and what unique features in no other roguelikes people are most interested to see. So come along and have your say! After the Consultation and the first release, I've got a few competitions planned, too, which'll be announced in due time. And, gradually, we move towards the first alpha...
Two suggestions, 1. A beta. Many mod developers hate this but it allows the community to be happy, them to be able to properly suggest and them to even help you.
2. A forum, cause why the hell not.
Thanks for the thoughts! There will be a beta, but that's a huge way in the future. I'm definitely going to have one, but I'm barely at alpha level currently. Why do mod developers hate it? Still, I'm not a mod developer, so there's no issue there :)
As for a forum - I will definitely put one up, but at least once the first alpha is out. Should be particularly useful for bug reports, and suggesting future ideas...
Nice art style. And I agree 100% with the previous commenter. There has to be a beta in order to get more interest :)
Thanks! Trying to make it as clean as possible, but still keep it looking interesting. There will be, but it'll be a while... :)