Coop puzzle horror. Players trying to survive against monsters, which can be killed or avoided. The main goal is not to kill a monster, cause they are really strong and can easily kill players even if they have guns and bullets. Each monster has their weak side. By learning monster`s behavior players can find how to act in each situation. Some monster can hear very well but barely see a thing in a meter. Other monster - can see very well, but hear almost nothing.

Post feature Report RSS Devlog #4

This sprint is getting closer to its conclusion, and we've already done several "tiny" but very important things. And also by a fluke we've revealed to you a terrifying secret about us having in our planning system such eerie words as sprint, backlog and Kanban. Yes, we admit that even a small team sometimes needs well organized to-do list.

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This sprint is getting closer to its conclusion, and we've already done several "tiny" but very important things. And also by a fluke we've revealed to you a terrifying secret about us having in our planning system such eerie words as sprint, backlog and Kanban. Yes, we admit that even a small team sometimes needs well organized to-do list.

Before anything we've ordered and received (finally) high-poly model - it'll be our first protagonist. Mesh is well-crafted and frankly we are very happy to get it. Hope, our second hero won't make us wait for him for long.
But that is only the very beginning of character creation. In the near future we'll have to make retopology, then carefully texture - adhering to our style and standards, - rig/skin it and produce first set of animations. Additional and face animations we intend to get at later stages, because this task requires very profound and probably financial approach.

We're finishing another content pack. Soon enough it will be released in Unreal Marketplace. We've attached a couple of screenshots, so you can already realize, that this soviet blue lamp is what you've so peremptorily craved all these years, and moreover - you can save it in our most secure disassembled safe! Seriously, just think about it.

Among other things we're actively designing artificial intelligence. Furthermore, we've already started its development. By this moment we have gargantuan white cube, that is monstrously-inspiringly scampering around one of the maps. It's obvious, he has a clear mind, which we'll cultivate next sprints.







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Twin Soul
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White Noise
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