Turbo Run is an arcade style racing game taking strong influence from classic arcade games from the 80s and 90s.

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3 comments by Delko on Mar 13th, 2012

Available in the downloads section. 
Indiedb.com

This is a pre-alpha build of Turbo Run. It is still very much an unfinished prototype and does not feature a full set of game play mechanics or features. AI is still very primitive and the car select screen hasn't been fully implemented yet, so only one car is playable for bot the human and AI. 
This build is two months old at time of release.
Controls:
Accelerate: W or Up Arrow Key
Brake: S or Down Arrow Key
Steer left and right: A and D or Left and Right arrow key
Hand Brake: Space (helps turn but slows you down)

Decided to release the latest stable build of Turbo Run since the next builds probably pretty far off and its been too long without anything playable to show. Dont expect much please, its just a prototype. The controls need tweaking and take a little to get used to. Threes sort of a technique to driving in it; you have to kind of treat it like a real car, coast into corners and accelerate out, while braking if you pick up too much speed. Please try to get the hang of it before you give up from crashing too much.
Turbo Run (c) 2012 Charles Blanchard
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Team:
Programming:
Claquesous  
VonZippenstein 

Art:
Delko
Deelekgolo
L1NQ4N

Music:
MobiusDisco
 

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Turbo Run Pre-Alpha 1

Turbo Run Pre-Alpha 1

Mar 13, 2012 Demo 20 comments

This is a pre-alpha build of Turbo Run. It is still very much an unfinished prototype and does not feature a full set of game play mechanics or features...

Post comment Comments  (0 - 10 of 40)
crazyjake56
crazyjake56 Jan 23 2013, 2:17am says: Online

PLEASE READ:

After having tried it I can say the aesthetic animations and such are perfect. With that said, I'll give you the game's two biggest issues if you aren't aware (but you probably are.). Firstly, the acceleration is sudden and has zero sense of being gradual. The speed seems to suddenly change as the car shifts gears rather than momentarily stopping accelerating then gaining speed before shifting again. Then there's the second criticism, made even worse by the first. The handling is stiff as all hell and needs to be fixed. I think it could be if the first problem were fixed which would make the handling something to get used to rather than completely ruining the game.

+2 votes     reply to comment
LynxJynx
LynxJynx Dec 22 2012, 2:12pm says:

pls update

+2 votes     reply to comment
adam90
adam90 Nov 26 2012, 10:14am says:

Retro style. So great! I love it. It is done well. I'm really excited about this project.

+1 vote     reply to comment
V3000TT
V3000TT Nov 7 2012, 3:35am says:

Is this game dead?

+1 vote     reply to comment
Guest
Guest Nov 23 2012, 10:01pm replied:

No, its just being developed by 2 people in their spare time at the moment

+2 votes     reply to comment
Delko
Delko Mar 2 2012, 8:04pm says:

Updates coming soon.

+3 votes     reply to comment
ghaztehschmexeh
ghaztehschmexeh Jan 31 2012, 6:33pm says:

Sup t/3/apot brosef! Good to see someone from /3/ doing something recognizable!

+1 vote     reply to comment
taurusaurus
taurusaurus Jan 2 2012, 11:54am says:

Awesome videos! Really enjoyed watching them. You're definitely on the right track with this ;)

+1 vote     reply to comment
TheGameSquid
TheGameSquid Dec 23 2011, 8:38pm says:

My god, the graphics and engine are phenomenal. Finally someone who knows how to do retro right!

+4 votes     reply to comment
Delko
Delko Dec 20 2011, 5:55pm says:

Took a break from Turbo Run to work on a Ludum Dare entry with zippenstein. We didnt really get to flesh it out into what we want, so over the next few weeks we'll be working on that.

+1 vote     reply to comment
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Turbo Run
Platforms
Windows, iPhone, Android
Developer & Publisher
Turbo Run Dev Group
Engine
Unity
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Release Date
TBD
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Racing
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Abstract
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Indie
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