Left4Quake aims to bring Left 4 Dead to the Playstation Portable.

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RSS feed Report content Day 1: Player spawning and dying (view original)
Day 1: Player spawning and dying
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el-pepi
el-pepi

Epic! You gotta make this thing run on a toaster! haha

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Ghost_Fang Author
Ghost_Fang

thats the plan lol. Of course this will go down as we add more stuff, but we went from not loading at all to 132 fps

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Desticurve
Desticurve

Toasters are so 2000 and late.... Microwave's where it at.

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Ghost_Fang Author
Ghost_Fang

Eh, i dont know... They overheat too easily.

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jastolze
jastolze

132 FPS on PSP? What sorcery is this?

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ADZIE
ADZIE

awesome! glad to hear this is making progress. any new predicted release date?

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Ikill4fun32
Ikill4fun32

is that with the modfi.. *Facepalm* sorry, idiot in the room, (me)

any ways, will you add some of the things that used to be in the old engine/the conscript engine? (shadows, HLBSB ECT.)

Edit: I also see that you have some third person!

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Ghost_Fang Author
Ghost_Fang

This new engine has the old engine's features and more:
•HLBSP
•Particles!
•Half Life models (may or may not use)
•Shadows (may or may not use)
•Hexen2, Quake2, Quake3 models and BSP (will NOT use, too slow)
•Decals (will add material based decals soon enough)
•External textures for map and models
•and more

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Ikill4fun32
Ikill4fun32

sweet... =D

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el-pepi
el-pepi

Half life models? So you can have half life animations and textures? That makes everything so much easyer!

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Ghost_Fang Author
Ghost_Fang

Kinda, theres no frame events. I can't control what happens at each frame, I only have framegroup play back.

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Description

Progress has been made. The player now spawns thats about it. You can jump walk and die. And the psp likes it. On a map that wouldn't previously load, we are now getting 132fps.

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