Left4Quake aims to bring Left 4 Dead to the Playstation Portable.

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Media RSS Feed Report media Day 1: Player spawning and dying (view original)
Day 1: Player spawning and dying
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el-pepi
el-pepi May 11 2013, 5:05pm says:

Epic! You gotta make this thing run on a toaster! haha

+6 votes     reply to comment
Ghost_Fang Author
Ghost_Fang May 11 2013, 5:25pm replied:

thats the plan lol. Of course this will go down as we add more stuff, but we went from not loading at all to 132 fps

+5 votes   reply to comment
Desticurve
Desticurve May 11 2013, 9:40pm replied:

Toasters are so 2000 and late.... Microwave's where it at.

+3 votes     reply to comment
Ghost_Fang Author
Ghost_Fang May 11 2013, 11:00pm replied:

Eh, i dont know... They overheat too easily.

+2 votes   reply to comment
jastolze
jastolze May 11 2013, 7:23pm says:

132 FPS on PSP? What sorcery is this?

+1 vote     reply to comment
ADZIE
ADZIE May 11 2013, 7:28pm says:

awesome! glad to hear this is making progress. any new predicted release date?

+1 vote     reply to comment
Ikill4fun32 Online
Ikill4fun32 May 11 2013, 7:31pm says:

is that with the modfi.. *Facepalm* sorry, idiot in the room, (me)

any ways, will you add some of the things that used to be in the old engine/the conscript engine? (shadows, HLBSB ECT.)

Edit: I also see that you have some third person!

+1 vote     reply to comment
Ghost_Fang Author
Ghost_Fang May 11 2013, 8:17pm replied:

This new engine has the old engine's features and more:
•HLBSP
•Particles!
•Half Life models (may or may not use)
•Shadows (may or may not use)
•Hexen2, Quake2, Quake3 models and BSP (will NOT use, too slow)
•Decals (will add material based decals soon enough)
•External textures for map and models
•and more

+2 votes   reply to comment
Ikill4fun32 Online
Ikill4fun32 May 11 2013, 8:30pm replied:

sweet... =D

+1 vote     reply to comment
el-pepi
el-pepi May 12 2013, 1:10pm replied:

Half life models? So you can have half life animations and textures? That makes everything so much easyer!

+1 vote     reply to comment
Ghost_Fang Author
Ghost_Fang May 12 2013, 3:14pm replied:

Kinda, theres no frame events. I can't control what happens at each frame, I only have framegroup play back.

+1 vote   reply to comment
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Description

Progress has been made. The player now spawns thats about it. You can jump walk and die. And the psp likes it. On a map that wouldn't previously load, we are now getting 132fps.

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Demonstration
Date
May 11th, 2013
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480×272
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