This new engine has the old engine's features and more:
•HLBSP
•Particles!
•Half Life models (may or may not use)
•Shadows (may or may not use)
•Hexen2, Quake2, Quake3 models and BSP (will NOT use, too slow)
•Decals (will add material based decals soon enough)
•External textures for map and models
•and more
Progress has been made. The player now spawns thats about it. You can jump walk and die. And the psp likes it. On a map that wouldn't previously load, we are now getting 132fps.
Epic! You gotta make this thing run on a toaster! haha
thats the plan lol. Of course this will go down as we add more stuff, but we went from not loading at all to 132 fps
Toasters are so 2000 and late.... Microwave's where it at.
Eh, i dont know... They overheat too easily.
132 FPS on PSP? What sorcery is this?
awesome! glad to hear this is making progress. any new predicted release date?
is that with the modfi.. *Facepalm* sorry, idiot in the room, (me)
any ways, will you add some of the things that used to be in the old engine/the conscript engine? (shadows, HLBSB ECT.)
Edit: I also see that you have some third person!
This new engine has the old engine's features and more:
•HLBSP
•Particles!
•Half Life models (may or may not use)
•Shadows (may or may not use)
•Hexen2, Quake2, Quake3 models and BSP (will NOT use, too slow)
•Decals (will add material based decals soon enough)
•External textures for map and models
•and more
sweet... =D
Half life models? So you can have half life animations and textures? That makes everything so much easyer!
Kinda, theres no frame events. I can't control what happens at each frame, I only have framegroup play back.