This is primarily a balance tweak release, but it also contains a few bug fixes. The data gleamed from 210 hours of play was invaluable in making the decisions for 1.0.1. In a short time we should be able to tell in what direction things have moved balance wise, and by how much. With a bit of luck it should be a significant improvement.
Barring any major show stoppers, this will probably be the last release of Tremulous that requires Quake 3. After a short break I'll dive into knocking out a preliminary standalone version, so that we can determine the amount of work involved.