Trap Them is an inventive and refreshing action puzzler!


Trap Them revolves around demanding puzzle gameplay about outsmarting and trapping the enemies while avoiding getting trapped yourself. This game introduces innovative block physics and all main mechanics early on instead of accumulating new systems you have to learn. So the challenge is to get better in what you are already using.

Features:

- smooth 60fps and clockwork perfect game mechanics
- ideal XBOX (Xinput) gamepad support
- rebindable keys

- innovative block physics
- wide variety of challenges (puzzle, action, mixed)
- multiple solutions rewarding player's creativity
- extremely challenging puzzles in the later stages of the game
- 100+ caves to explore

Feel free to check out the original soundtrack by Zoe Coleman here:
Zoecoleman.bandcamp.com



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Trap Them is now on Steam

News

The windows version of Trap Them is now available on Steam!

Store.steampowered.com

If you already own the Desura version, the save files from Desura's version will automatically work for the Steam version and vice versa.

TrapThem - Release

TrapThem - Release

News

TrapThem is releasing on June 6 on Windows systems.

Comments  (0 - 10 of 15)
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Guest
Guest

I am stuck on level 77 "Connect" I cannot for the life of me figure out a solution. I feel like the solution is going to make me feel like an idiot once I do figure it out, but it has been a legit week that I have been working on this one lol...PLEASE give me a clue or something!

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RetroMasters Creator
RetroMasters

Just to go sure everyone knows:
Steamcommunity.com

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graylox
graylox

Hello, I just want to say thank you for all your trouble with providing us Desura users with Steam keys.
I wish you Good Luck for the future and more good games for us.

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Freeman665
Freeman665

Where do I ask for help, if i stuck?

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Guest
Guest

Need help with level "Hard collect" (puzzle segment). I'm stuck on 6 days, please help.

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Vernunftmensch
Vernunftmensch

Such a great and very inventive puzzler. I don't think the footage makes it justice. The brilliant challenges reveal themselves in the advanced stages of the game. There are so many of them and they are very varied. The game never grows tired to enforce discovery of new ways/techniques to solve the puzzles. There have always been moments I felt like now I know all the tricks, and then a new level proves me wrong again. What also seems like a remarkable feat is that the game feels absolutely rock solid, intimidatingly perfect even. In other games I have always found ways to glitch through something, bypassing the actual challenge. But not so in Trapthem. Here you have to discover, understand and apply the concepts in order to solve the advanced levels of the game. Blind trial and error won't help you anymore. The cool thing about it is that there are often still several solutions to a level, even when you are convinced otherwise. I play it together with a friend of mine and he plays it completely differently, crafting ideas I never thought of and vice versa.

I have to admit there are still some levels being over my head. It has to be said it is clearly targeted towards the thinking player and it requires a lot of brain energy if you want to make it far. But it really makes thinking fun and boy does it feel rewarding. Even if you are not so much into puzzles Trapthem might get you into them. Personally this game is gold.

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TimeToThink
TimeToThink

TrapThem is a clever designed little puzzler. The block physics of the game are a refreshing new gameplay element which I have never seen before in any other puzzler. The 3 types of levels (puzzle, action and mix) are all fun to play.

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franbelle
franbelle

This is a very clever puzzle ; liked the demo.
What prevent me from buying the full game is the fact that it is absolutly not portable.

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Reiart
Reiart

This is a really good game, once you understand the mechanics behind how the blocks fall. I got stuck on the second level for a while, I am now up to the level where you place all the bombs. I am on the first mountain, so it seems to have many levels.

I liked the thief levels especially, how you could become the red thief, steal the gems off the yellow thief and get through the bombs that way. There is variation in the level designs and mechanics used as well, placing crystals, bombs ...enemies are all different. Seems flawless at this point, you are a master of game and level design ...if this was on the Super Nes it would be a hit.

Really does make thinking fun ...I am not a good level designer but I think a level editor would be great so as to play levels made by others and extend it's play-time. I know there are different modes when you get past the first mountain, such as puzzle, action etc ...I am looking forward to some of the puzzle levels once I get past the first mountain.

Yeah, so great game; for the price anyone interested in this sort of thing should definitely give it a go.

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Trap Them
Platforms
Windows
Creator
RetroMasters
Engine
XNA
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Style
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Puzzle
Theme
Sci-Fi
Players
Single Player
Project
Indie
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