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Tired of Zombies? If so the abused, neglected and unwanted toys of the world are alive and seeking revenge. Were you once a kid who hacked their toys and spliced them together to create the unusual ...
The game is a 4 person FPS co-op where you play as a toy and fight the invading toy armies of the unwanted and abused. The game has 2 modes of play, survival and objective/survival mix, depending on map.
Besides survival mode, some of the maps have an embedded objective where your squad must protect the construction workers who are tasked to build something that will be used in the fight against the “unwanted”. Of course the “unwanted” target these unarmed heroes ...
The game pits the "unwanted" toys of the world against the "wanted" in a real world perspective (e.g. everyday objects are huge) that is interactive. Therefore use the environment to your advantage such as shoot a basket off a table to squash and kill. Beware you may also squash a friend ...
With an interactive environment and random in game path selections, games will always differ.
Unusual but Familiar
The enemy include such toys as Plastic Toy Soldiers, Jack in the Box, Cyborg Teddy, Ballerina and Headless Bomber whose head has been replaced with a pirate cannon. Being toys the weapons may sound familiar but they have a unique twist such as the Party Popper Shotgun that fires party popper streamers or Goo Gun that fires green goo blobs ....
Enemy
There are 21 enemy to maim with Cyborg Bear being the most dangerous. He has an attached rocket pack, gun arm and a melee that kills with one swipe. Also there's the Jack-in-the-Box who has a few surprises if you dare to get close ...
Other enemy include:
Friendly Soldiers
There are 4 Plastic Soldiers (the ones with those flat bases attached to their feet) who may appear and help you take up the fight.
The soldiers types:

There is an arsenal of 13 weapons whose concepts originate from toys. A selection of the more unusual include the :
Vehicles
There are 3 vehicles in game including a truck that transports all players and has a mounted MG and another with a mounted pirate cannon. For those who like speed there are racing cars and an all terrain buggy.
Maps
The maps vary in size depending on game mode and whether it has vehicles, for example the slot car map is designed around a slot car race track that enables the players to utilize the race cars.
1 comment by YummyVegetables on Jun 15th, 2013
The trailer contains footage shot from 5 out of the planned 7 maps with scenes showing characters not seen out of 2D images.
Regarding the beta, since our last update we found a couple of unexpected nasties in the multiplayer which took our energy, focus and delayed us a bit, whilst these things pushed us back a little, all is now progressing again.
To watch in IndieDB or in Youtube
The enemy RC choppa flying the gauntlet in the Recreation Center:
Almost made it to drop the troops...
The enemy dropping in...
The enemy plastic soldiers after dropping in...
A construction worker taking heat in the Slot Car map, but the punk blows his top...
Is this game truly being created using the fully-licensed Unreal Engine 3 or just the Unreal Development Kit?
To clarify the UDK is not inferior to UE3.
UDK has the same features, tools etc as UE3. Difference is that UE3 is packaged differently plus a few license differences that impact the developer and distributor such as payment model to Epic, access to source code, Epic support, and access to additional release platforms i.e. consoles and android.
From a gamer's perspective the end product is the same, Toy Wars developed under UE3 or UDK would be the same.
Yes we are using the UDK.
Awesome!
I never said the UDK was inferior to UE3.
I just thought maybe you guys did manage to get the full license to get the game released on several different platforms beside releasing for only PC and Mac. Also I noticed that your game was in the "Unreal Engine 3" category instead of the "Unreal Development Kit" category.
Thought that was why you were asking. Yeah IndieDB only have choices for the Unreal Engine 1,2,3,4 in their selection box for the game profile, there is no UDK to select. But as I said UDK is effectively the same thing as UE for a gamer.
I can now see the UDK option and have now changed the profile entry from UE3
YA CAN BE SURE THAT I'LL SUPPORT THIS GAME ON GREENLIGHT !!!!!!!!!
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We are doing some closed alpha tests on some maps now, still a bit to do but we are tracking well. Can't say exactly but am looking at a summer time scale
Sandbox mode planned ? Just wondering ? (I'm going to ask SOOOOO many questions i'm always like that with interestring games)
An SDK is in our pipeline