Are you ready to sit in the Captain’s Chair?
From the creators of Vincere Totus Astrum comes for a universe of exploration and adventure. As the Captain of your own Starship begin your trek of literally endless worlds by first selecting your randomly generated race and ship, then set out for the stars.
Kickstarter Campaign Page: Kickstarter.com
Encounter alien races and exotic locations as you travel in an endlessly procedurally generated galaxy. No two game are the same. As you explore, randomly generated “Episodes” will have you fighting hostile ships, helping aliens and exploring the surface of new planets.
How long can you survive the deep of space? How far can you travel? Who knows what is waiting for you! Your trek begins now!
-Galaxy is big: And when I say big I mean really big like a never ending Galaxy with stars, planets, nebula and other space phenomenon.
-Do you have that ship in a different color? Yes we can do that with our procedural generation algorithms. Everything from the planets and stars to ships and races is created on the fly. And then to take it step further we provide you tools to edit your Ship and your race.
- Lets fire blue particle cannons full... Engage in battles of one on up to three enemy vessels. Cool thing is with the Mission Matrix, a ship might jump out of battle and you may get the option to chase them, once you catch up you may finish them off or two of his friends might be waiting for you.
--You think they have apples on an alien planet? I don't know if apples will be there, but the idea is that you can explore endless alien worlds and conduct various away missions. Planets will contain unique items that your science officer can scan, and your engineer can collect to bring back to the ship for trade.
-Making Friends will be important: Talk, trade and assisting other spacefarers will benefit you as each race you encounter will store an enemy, neutral or friend status. That will effect how your next
encounter with them will be.
-Episodes for everyone! In Tiny Trek we have worked on creating a generator that creates randomized missions or as we call it, episodes. Each episode last around 3-8 minutes on average and include everything from search and rescue, transport, battles and more. Imagine receiving a distress signal, then approaching a ship to discover it's a trap. After defeating them and searching the ship discover that the stranded crew is on a nearby planet. The unique Mission Matrix generates over a 100 different "episode" types and puts them together.
-Stuff is cool... Player will be able to collect and store unique plants, materials and relics you discover on your journey. And trade them for other resources or information.
New build is up for Backers!
The “Exploration Build A” gives backers a taste of how the game flow is so far presented. Backers can take their procedurally generated vessel and travel amongst the stars visit planets, send away teams to run around the surface and engage other vessels in space. I am really excited to see the input from the backer pool about their experiences to see what we can change and improve. Hopefully we can begin to safely activate “episode” components in the coming builds.
The biggest challenge we experienced the last month was with making re-visitable surface environments instead of the original one offs we had initially planned. I would like to extend a thanks to Damon C for pushing me in that direction. I think it’s very neat that now a player could land on a planet with a away team walk 100 screens in one direction and then leave. Come back days later in game, and those 100 screens are the same. The implications for game play are huge moving forward.
Backers can visit the Test builds page and pick up a copy to play with now.
More Information at: Tinytrekvoyages.com