Till Dawn is a VR survival zombie shooter which takes place in a totally wasted city cut off from the rest of the world. Your only chance of rescue is the helicopter which is flying above the city. But the longer you are in the city, the more difficult it is to escape. More zombies emerges and your weapons get more rarely. Kill as many zombies as possible, explore the city, find new weapons, find some health packs, but the main task is to survive as long as possible. It's your decision to catch the helicopter and get rescued from the city or to try to survive as long as possible and to kill even more zombies.
New release with new holster system, new inventory and better graphics!!
We wish you all a happy new year!!
We talked about it in the last devlog post, now you can try the new inventory system and the holster on your own!
The holster is only for one handgun and is located at your hips. You can drop a handgun there everytime you want and it snaps automatically. Also new is that you will have a handgun from the very beginning of the game in the holster, so you don't have to search for a weapon at start which makes it easier for you.
Now to the brand new inventory system which will give you the possibility to collect items and weapons! We decided to implement the inventory as a backpack which feels more immersive than just a dumb menu or overlay. Just put one controller behind your head, press the grip/grab button once and the backpack will be right at your hand for interaction. If you don't need it anymore just put your controller again behind your head and press the grip/grab button once, the backpack will rest at your shoulders again. You have enough space for items and weapons, available are 10 slots for items (like health packs, flares, ...) and two slots for weapons at the bottom. Enough the words, look for yourself:
Shame on us that we didn't realized it earlier. The graphics quality settings was set to the lowest possible for the build all the time. We have set it now to the maximum which will give a boost in the graphics quality, lightning and shadow. This setting will be configurable in one of the next builds but meanwhile enjoy the maximum graphics quality possible.