A tool to allow Thievery UT maps to be converted to Thievery2. This tool is only of use to original ThieveryUT mappers wishing to convert their maps over...
For those who have never heard of the original modification: Thievery for Unreal Tournament. Here is a quote from the official Thievery:UT website:
While Thievery for Unreal Tournament (or TuT) has enjoyed great success over the eight years it has been in public existence, many of the fan base would like to see it remade on a more modern game platform.
After contacting Black Cat Games leader, Dalai. He has given us permission to remake and update the game. We have not been idle, we have contacted various Black Cat Games developers (both old and new) to gain permission to remake their work, use their content and bring a new version of Thievery to the gaming masses.
In the mean time however, great work has been undertaken by Immortius to add new features and fixes to the current Thievery for Unreal Tournament. So for those new players wishing to get a taste of Thievery, or for old players wanting to relive the days of old, head on over to the official forums and check out the Thievery Pro Mod.
2013 was an interesting year for Thievery 2 development, many of the team (including myself) left for one reason or another while some members remained behind to soldier on slowly but surely.
I myself had to leave due to ill health, and won't be returning to the folds again.
However that said I was able to provide some help over the recent holiday period, getting some things polished and a working UI system (not HUD) using the SimpleEXTHUD kismet based solution in place so that players can buy items, taunt other players, view the in-game map and see what objectives they're actually meant to be doing.
So, as it stands there are now only three team members left diligently working on the game, and perhaps you'd like to swell their ranks (espc. in the coding department since they no longer have one which is a slight problem) by applying to join the team.
The three members are Getty (the Thievery 2 team leader), Antero90 and Mcfarrel.
Putting team matters aside, you may be wondering after all that was said above, what sort of state the actual game is in. You may be surprised to learn that it isn't in too bad a state, so here is how things stand at the moment:
The game is fairly playable, however there are some bugs that require a coder with a good understanding of unreal script to sort out, in doing so Thieves vs Guards (TvG) will be all but complete.
The other gametypes (Mansion Wars, City Wars and Co-Operative) will require minimal effort to get their code ready once the bugs with TvG are sorted (as most bugs in those are caused by the TvG bugs).
The UI needs to be added to (as I only did the most essential of weapons to the shop for example) and as for maps there are only two partially finished maps, and these need work - one currently more than the other, and new and fresh maps would be a big benefit so if you feel the need to map, then apply to Getty to join the team.
Also, with the recent release of The Dark Mod 2.0 standalone (congrats. to the whole TDM team) being released under Creative Commons 3.0 we have included some of their content to bolster up the Thievery 2 content. Special note of the CC 3.0 licence terms has been taken into consideration.
Finally since I have tested the game in its current state and have been able to say in this post all that is still not finished I can say that I think it could be released as a fairly playable (for testing both online and offline purposes) mapping pack.
Since I have no say in its release, for those out there who feel they'd like to make maps for the game then please ask Getty to release the game as a mapping pack in the following forum thread over on the official Thievery for Unreal Tournament, Black Cat Games forums:
So here I will state as a final remark that as I am now gone for good I wish the Thievery 2 team Good Luck.