Thief: The Dark Project is a single player stealth-based game made by Looking Glass Studios for Microsoft Windows PCs and published in 1998 by Eidos Interactive. The player takes the role of Garrett, a master thief plying his trade in an unnamed city. Garrett posesses great thieving and stealth skills, including an almost preternatural ability to hide in shadows. These skills come partly from his growing up as a street urchin and from his later education with the secret society known as The Keepers. The game follows Garrett as he clashes with the powerful and embarks on a journey into the City's strange history, stirring up more than he bargained for.

Description

Garrett must sneak, fight, and backstab his way through Baron Bisfult's keep in order to earn his money. 'Hard Luck' is a straight-out burglary of a noble's house; nothing complicated, but you will soon find out that life is not so simple within the walls of this keep. Just jump in and have fun thwarting the less-than-motivated guards and stealing another unworthy noble's treasure. "Hard Luck" is my first level for Thief and and was started with the express purpose to test the limits of and aquaint myself with DromEd (not to mention my limits and capacity for level design). My goal, before moving on to more complex and interesting Thief ventures, was to finish a large mansion just to prove to myself that I could. After a while, however, it became an entity of its own and I had to flesh it out completely.

Preview
T1 Gold: Hard Luck
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