Looking Glass Studios released the sequel to Thief in 2000. Utilizing the same DARK engine that powered the original Thief, Thief II had an almost identical look and feel, with only minor graphical and programming improvements. The basic gameplay was also fundamentally similar to the original Thief, but many new elements had been added, including technological gadgets such as a remote eye camera. Other changes include an increase in the number of A.I. behaviors, and the addition of female guards and soldiers. Responding to criticisms of the original Thief, the missions in Thief II were designed much more around typical thief-like behavior, and much of the game is spent robbing the rich denizens of the City rather than battling monsters. In fact, the player encounters almost none of the monsters from the original Thief except for burrick heads mounted as trophies in some of the mansions, and a few zombies and apparitions.

Description

Business has never been so crazy good since this latest time. My last robberies have made me richer than expected. The rent is paid and due to my investments, I think it's safe to say it shall remain so for a long time. Maybe the end of my career is nigh? But I couldn't decide to stop before doing a job that has recently emerged. Recently, I have spent a little time in a local tavern, having a drink to relax after exhausting jobs. Something led me to keep an eye on a strange man who has been in wait for someone to meet him at the same place. I don't know much about that guy. He seems to be a well-known beast hunter in the city... and he looks to have a funny appetite for keeping souvenirs belonging to each of his targets. A bit like me, although it's more fun to have wealth in my case....

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Woodenbox
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